Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Dungeon Master's Guide Bastion System Lets You Build A Stronghold
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9480747" data-attributes="member: 42582"><p>No I'm not. I'm not the person who raised the prospect of a two-day adjustment <em>and</em> who suggested it would actually matter.</p><p></p><p>In this scenario that is of <em>your</em> creation (not mine), you have decided to adjust all the dates, to incorporate two days of personnel hiring. It's established in the fiction that your PC spoke to the King N days after leaving town. If the date of leaving town is adjusted by two days, than N days later is also going to be adjusted by two days.</p><p></p><p>If you insist that the date on which the King is killed is not going to be adjusted by two days, then you're stuck with contradiction - the King was dead when the PCs spoke to him! So either we can all pretend that didn't happen, <em>or</em> the GM can come up with some idea that the PCs really spoke to the King's ghost, <em>or</em> everyone can agree that the date of the King's death is the day after he spoke to the PCs, just as everyone agreed it was before-hand. I mean, it's not as if the calendar date is much more than somewhat arbitrary colour.</p><p></p><p></p><p>Why would you adjust dates for some events, and not others, in a way that makes everything confused and incoherent? I don't get it. So no, it's not really any clearer to me what is supposed to be going on here. I mean, is this a thing that has actually happened in your play? The second of the above quotes implies that it hasn't.</p><p></p><p>In any event, I don't understand why this imaginary fiasco, that comes about because of some weird decision to adjust half the dates in the campaign without adjusting the others, has anything to do with my post that it was ostensibly a response to:</p><p>I didn't say anything about adjusting timelines, either in whole or in part. I certainly didn't say anything about ret-cons. I talked about adding new bits of fiction - something that happens routinely in RPGing that is anything less than a total railroad.</p><p></p><p>I don't understand why you think your example of weird mis-play - which has never actually happened? - has any bearing on the issue I was posting about, which is talking about the relative simplicity of doing a thing that GMs do all the time: introduce new NPCs, introduce new elements of setting and situation backstory, etc.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9480747, member: 42582"] No I'm not. I'm not the person who raised the prospect of a two-day adjustment [I]and[/I] who suggested it would actually matter. In this scenario that is of [I]your[/I] creation (not mine), you have decided to adjust all the dates, to incorporate two days of personnel hiring. It's established in the fiction that your PC spoke to the King N days after leaving town. If the date of leaving town is adjusted by two days, than N days later is also going to be adjusted by two days. If you insist that the date on which the King is killed is not going to be adjusted by two days, then you're stuck with contradiction - the King was dead when the PCs spoke to him! So either we can all pretend that didn't happen, [I]or[/I] the GM can come up with some idea that the PCs really spoke to the King's ghost, [I]or[/I] everyone can agree that the date of the King's death is the day after he spoke to the PCs, just as everyone agreed it was before-hand. I mean, it's not as if the calendar date is much more than somewhat arbitrary colour. Why would you adjust dates for some events, and not others, in a way that makes everything confused and incoherent? I don't get it. So no, it's not really any clearer to me what is supposed to be going on here. I mean, is this a thing that has actually happened in your play? The second of the above quotes implies that it hasn't. In any event, I don't understand why this imaginary fiasco, that comes about because of some weird decision to adjust half the dates in the campaign without adjusting the others, has anything to do with my post that it was ostensibly a response to: I didn't say anything about adjusting timelines, either in whole or in part. I certainly didn't say anything about ret-cons. I talked about adding new bits of fiction - something that happens routinely in RPGing that is anything less than a total railroad. I don't understand why you think your example of weird mis-play - which has never actually happened? - has any bearing on the issue I was posting about, which is talking about the relative simplicity of doing a thing that GMs do all the time: introduce new NPCs, introduce new elements of setting and situation backstory, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dungeon Master's Guide Bastion System Lets You Build A Stronghold
Top