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Dungeon Master's Guide Bastion System Lets You Build A Stronghold
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<blockquote data-quote="Lanefan" data-source="post: 9480859" data-attributes="member: 29398"><p>One could argue that both the player and GM put everything at stake.</p><p></p><p>The GM makes the world then puts it at stake in terms of what the players (as their characters) proceed to do to it; while the players make their characters and associated elements (including bastions) then put them at stake in terms of what the GM (as the game world and opposition) do to them.</p><p></p><p>The nearest thing to a bastion in my game at the moment is a PC and an NPC jointly own what was an abandoned manor house on the edge of civilization that they took over, repaired, augmented, and are in process of building defenses around - a curtain wall, a gatehouse, etc.</p><p></p><p>They have...well, had...one live-in servant and a bunch of hired labourers working on the defenses. Both the owners are away adventuring, meanwhile the entire region incuding the manor house has been evacuated of civilians as it's about to become (or so the local nobles think) a major war zone. When last any PCs were there on a fly-by visit, a troop of local soldiers had taken over the grounds in order to put the partly-built defensive walls and redoubt to use (odds are they'll augment those walls while they're at it) as the surrounding country is mostly open moor for at least a few miles in all directions.</p><p></p><p>Once some PCs get back to that area (which likely won't be long from now in real time) we'll play out the war in general as it pertains to that region, probably through just a few dice rolls unless anyone wants to get more involved*, and figure out any specific downstream effects thus far on the PCs and-or the house in much more detail.</p><p></p><p>EDIT to add: the war is not a surprise to anyone at the table; the coming invasion attempt - think Romans invading Britain from the southwest - was a low-grade backdrop to a year or more's adventuring in that area then became a front-and-centre element when some PCs started de-facto working for/with the local military, which they did until more important things came along.</p><p></p><p>* - I really hope they do, as I've got some homebrew mass-battle rules I've been wanting to bust out for about 25 years. I'm not holding my breath, however, as my players aren't really into that mass-battle stuff.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9480859, member: 29398"] One could argue that both the player and GM put everything at stake. The GM makes the world then puts it at stake in terms of what the players (as their characters) proceed to do to it; while the players make their characters and associated elements (including bastions) then put them at stake in terms of what the GM (as the game world and opposition) do to them. The nearest thing to a bastion in my game at the moment is a PC and an NPC jointly own what was an abandoned manor house on the edge of civilization that they took over, repaired, augmented, and are in process of building defenses around - a curtain wall, a gatehouse, etc. They have...well, had...one live-in servant and a bunch of hired labourers working on the defenses. Both the owners are away adventuring, meanwhile the entire region incuding the manor house has been evacuated of civilians as it's about to become (or so the local nobles think) a major war zone. When last any PCs were there on a fly-by visit, a troop of local soldiers had taken over the grounds in order to put the partly-built defensive walls and redoubt to use (odds are they'll augment those walls while they're at it) as the surrounding country is mostly open moor for at least a few miles in all directions. Once some PCs get back to that area (which likely won't be long from now in real time) we'll play out the war in general as it pertains to that region, probably through just a few dice rolls unless anyone wants to get more involved*, and figure out any specific downstream effects thus far on the PCs and-or the house in much more detail. EDIT to add: the war is not a surprise to anyone at the table; the coming invasion attempt - think Romans invading Britain from the southwest - was a low-grade backdrop to a year or more's adventuring in that area then became a front-and-centre element when some PCs started de-facto working for/with the local military, which they did until more important things came along. * - I really hope they do, as I've got some homebrew mass-battle rules I've been wanting to bust out for about 25 years. I'm not holding my breath, however, as my players aren't really into that mass-battle stuff. [/QUOTE]
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