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Dungeon Master's Guide Bastion System Lets You Build A Stronghold
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9480950" data-attributes="member: 6802378"><p>I see a potential conflict about the level of control by the different players. Let's imagine the DM telling your buttler was killed and replaced by a dopplegänger or your little children were abducten by the feys when they were babies and replaced with Welchselkind (a Pinocho-like PC specie from Grimm Hollow). </p><p></p><p>Some "rooms" or facilities could be separate because these are shops or business in the center of the city. </p><p></p><p>The survivor classes from Ravenloft 5e are only three levels. The three sidekick classes are 20 levels. </p><p></p><p>* Sorry, maybe I am not talking coherently but when I think about a D&D bastion my mind starts to imagine a D&D videogame style "Noble Fates". </p><p></p><p> [MEDIA=youtube]Kjnp-BcPJbE[/MEDIA]</p><p></p><p>The players don't want to lose their companions only because fault of a bad dice rolling or because the DM wanted some plot style "Red Wedding" (Episode "Rain on Castemere" of "Game of Thrones"). The players don't want their assistants/grogs to be sacrificed by the plot without any opportunity to be saved. </p><p></p><p>* Other point is the money not only to build but also to rebuilt after defending a stronghold against an ememy siege. Not only the spent medicines but also replenish ammunition and supplies. </p><p></p><p>* Now I am thinking Hasbro should publish a D&D licenced version of the asymetric boardgame "Root" (by Leder Games) but one the factions is a group of heroes building a bastion and working like the Vagabond.</p><p></p><p>* There is not a wrong way to play D&D when everybody is having fun, even when little children are only roleplaying without dices or PC sheets.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9480950, member: 6802378"] I see a potential conflict about the level of control by the different players. Let's imagine the DM telling your buttler was killed and replaced by a dopplegänger or your little children were abducten by the feys when they were babies and replaced with Welchselkind (a Pinocho-like PC specie from Grimm Hollow). Some "rooms" or facilities could be separate because these are shops or business in the center of the city. The survivor classes from Ravenloft 5e are only three levels. The three sidekick classes are 20 levels. * Sorry, maybe I am not talking coherently but when I think about a D&D bastion my mind starts to imagine a D&D videogame style "Noble Fates". [MEDIA=youtube]Kjnp-BcPJbE[/MEDIA] The players don't want to lose their companions only because fault of a bad dice rolling or because the DM wanted some plot style "Red Wedding" (Episode "Rain on Castemere" of "Game of Thrones"). The players don't want their assistants/grogs to be sacrificed by the plot without any opportunity to be saved. * Other point is the money not only to build but also to rebuilt after defending a stronghold against an ememy siege. Not only the spent medicines but also replenish ammunition and supplies. * Now I am thinking Hasbro should publish a D&D licenced version of the asymetric boardgame "Root" (by Leder Games) but one the factions is a group of heroes building a bastion and working like the Vagabond. * There is not a wrong way to play D&D when everybody is having fun, even when little children are only roleplaying without dices or PC sheets. [/QUOTE]
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