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Dungeon Master's Guide Bastion System Lets You Build A Stronghold
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9481692" data-attributes="member: 6802378"><p>The staff of the bastion could be used for parallel stories, someones more focused into comedy, and the reward wouldn't be the classic XPs but "storytelling points", a different leveling up system. For example the staff of the tavern is hired for the to organize the wedding banquet of a couple of gnomes. The players only had to telling, without dice rolls, or the players should improvise when bizzare facts start to happen (for example a pranker with illusory magic). </p><p></p><p>Other point is about possible damage suffered by underage nPCs. This could be a taboo we should avoid. PCs can face against hags, but if children of PCs' families are kiddnapped by some hag, then you may not imagine the level of distress for players who are parents in the real life, or when those nPCs have been created with a lot of love by the players. </p><p></p><p>If the civilian hirelings have been slavered by a raid of khaasta (planar-traveling lizardfolk) then the PCs should enjoy the opportunity to go toward those khaasta to kick them ass and the staff return to home safe and sound. </p><p></p><p>Or a "tricker" player could ask dead hirelings could return as friendly ghosts, something like the minisetting "Ghostwalk" but for sidekicks. These ally ghost could be too good as spies. </p><p></p><p>A bastion in a Ravenloft campaign could become a true torture if "weaker" sidekicks are the target by supernatural predators. Let's imagine one of the sentinels being bitten by a wererat. In the next full moon there will be troubles, and nobody realised the warning signs. </p><p></p><p>* And bastions could suffer natural disasters, for example earthquakes.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9481692, member: 6802378"] The staff of the bastion could be used for parallel stories, someones more focused into comedy, and the reward wouldn't be the classic XPs but "storytelling points", a different leveling up system. For example the staff of the tavern is hired for the to organize the wedding banquet of a couple of gnomes. The players only had to telling, without dice rolls, or the players should improvise when bizzare facts start to happen (for example a pranker with illusory magic). Other point is about possible damage suffered by underage nPCs. This could be a taboo we should avoid. PCs can face against hags, but if children of PCs' families are kiddnapped by some hag, then you may not imagine the level of distress for players who are parents in the real life, or when those nPCs have been created with a lot of love by the players. If the civilian hirelings have been slavered by a raid of khaasta (planar-traveling lizardfolk) then the PCs should enjoy the opportunity to go toward those khaasta to kick them ass and the staff return to home safe and sound. Or a "tricker" player could ask dead hirelings could return as friendly ghosts, something like the minisetting "Ghostwalk" but for sidekicks. These ally ghost could be too good as spies. A bastion in a Ravenloft campaign could become a true torture if "weaker" sidekicks are the target by supernatural predators. Let's imagine one of the sentinels being bitten by a wererat. In the next full moon there will be troubles, and nobody realised the warning signs. * And bastions could suffer natural disasters, for example earthquakes. [/QUOTE]
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