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<blockquote data-quote="tetrasodium" data-source="post: 9467483" data-attributes="member: 93670"><p>On that specifically there is a couple wider problems. Firstly is the whole base building to create a convoluted <a href="https://xcom.fandom.com/wiki/XCOM_Base_Defense" target="_blank">xcom base defense style weirdness</a> that players will only care about with reverse proportionality to how much benefit they are gaining and expect to continue gaining... Of course those benefits immediately exceed the mathematical allotment baked into rules for encounters dcs monsters and so on. </p><p></p><p>The second problem is that wotc spent the last decade telling players you do you and <u>tell</u> <em>your</em> story for a collaborative cooperative game where the group plays out and <u>discovers</u> the <em>party's</em> story... While the new phb does better at being clear about the working with collaborative side of things ∆. So far wotc has avoided touching those kind of changes in the phb even with a ten foot... As the "Jason" example clearly shows it's a problem that wotc needs to loudly and clearly address their reasoning for that intentional shift after a decade of feeding the monster.</p><p></p><p>The default is an elite array of 15 14 13 12 10 8. Those attributes factor into almost anything a player might do using starting gear consumable or permanent magic items... The easiest way to carve out room for them to fit without overloading the math reworking monsters and reworking DCs to make room would be to provide lower arrays and less generous point buy options like the 3.5 dmg did <strong>and to be explicitly clear about that being the purpose</strong>. Without that explicit clarity simply using them comes off as the gm nerfing their players and leads to adversary feelings from players who feel unjustly nerfed below what wotc intended them to have.<span style="font-size: 13px">.</span></p><p></p><p></p><p>∆see the player facing session zero sidebar guidance in the new phb chargen section for one of the more obvious example of a thing previously ignored by the text in favor of telling players to do whatever they want without considering anyone else at the table during that process</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9467483, member: 93670"] On that specifically there is a couple wider problems. Firstly is the whole base building to create a convoluted [URL='https://xcom.fandom.com/wiki/XCOM_Base_Defense']xcom base defense style weirdness[/URL] that players will only care about with reverse proportionality to how much benefit they are gaining and expect to continue gaining... Of course those benefits immediately exceed the mathematical allotment baked into rules for encounters dcs monsters and so on. The second problem is that wotc spent the last decade telling players you do you and [U]tell[/U] [I]your[/I] story for a collaborative cooperative game where the group plays out and [U]discovers[/U] the [I]party's[/I] story... While the new phb does better at being clear about the working with collaborative side of things ∆. So far wotc has avoided touching those kind of changes in the phb even with a ten foot... As the "Jason" example clearly shows it's a problem that wotc needs to loudly and clearly address their reasoning for that intentional shift after a decade of feeding the monster. The default is an elite array of 15 14 13 12 10 8. Those attributes factor into almost anything a player might do using starting gear consumable or permanent magic items... The easiest way to carve out room for them to fit without overloading the math reworking monsters and reworking DCs to make room would be to provide lower arrays and less generous point buy options like the 3.5 dmg did [B]and to be explicitly clear about that being the purpose[/B]. Without that explicit clarity simply using them comes off as the gm nerfing their players and leads to adversary feelings from players who feel unjustly nerfed below what wotc intended them to have.[SIZE=13px].[/SIZE] ∆see the player facing session zero sidebar guidance in the new phb chargen section for one of the more obvious example of a thing previously ignored by the text in favor of telling players to do whatever they want without considering anyone else at the table during that process [/QUOTE]
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