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Dungeon Master's Guild: The Long Term
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<blockquote data-quote="Giant2005" data-source="post: 6814635" data-attributes="member: 6813615"><p>Well I sent them another e-mail that was just blatantly asking if I misunderstood the entire situation, so if I get a response I will let you know.</p><p>I am kind of inclined to think that there is more to it too as originally my cover had DnD and Wizards logos on it - rather than pulling the product they sent me a message and specifically cited those as issues that needed to be fixed. So I fixed them and everything was fine.</p><p>So I doubt that something so similar may have happened a couple of weeks later without that same sort of notice being applied.</p><p></p><p></p><p></p><p>No but my latest 2.0 version took a lot of inspiration from the epic level feats from the Neverwinter Nights 2 game. That happened within a day of it being pulled, so that might be the issue. I'm not even sure how I never actually considered that as a possibility until now.</p></blockquote><p></p>
[QUOTE="Giant2005, post: 6814635, member: 6813615"] Well I sent them another e-mail that was just blatantly asking if I misunderstood the entire situation, so if I get a response I will let you know. I am kind of inclined to think that there is more to it too as originally my cover had DnD and Wizards logos on it - rather than pulling the product they sent me a message and specifically cited those as issues that needed to be fixed. So I fixed them and everything was fine. So I doubt that something so similar may have happened a couple of weeks later without that same sort of notice being applied. No but my latest 2.0 version took a lot of inspiration from the epic level feats from the Neverwinter Nights 2 game. That happened within a day of it being pulled, so that might be the issue. I'm not even sure how I never actually considered that as a possibility until now. [/QUOTE]
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