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DUNGEON MASTERS: How do you do your session plans!?
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<blockquote data-quote="delericho" data-source="post: 6042336" data-attributes="member: 22424"><p>I try really hard to get 2 hours of playtime out of 1 hour of preptime. Most of my preptime is spent working on stat-blocks and the like, especially as the game goes up in level.</p><p></p><p>For preparing the adventure itself, I typically scribble down a node diagram, showing all the decisions the PCs are likely to come to, the likely options, and the consequences thereof. (This may be analogous to a dungeon map, but not necessarily - it can apply equally to a mystery or political adventure.) I then scribble down some bullet points for staging each scene that's likely to come up - enough for me to wing it from there.</p><p></p><p>That leaves things like the generation of monsters and treasure. As noted, that takes considerably longer. However, where possible I try to transcribe monster stats to a single reference document prior to the game (to speed play by removing the need to reference books), and I try to reuse stats as much as possible to reduce the need for dedicated preparation.</p><p></p><p>At some point, I really want to start building up a master document containing all the monster stats I've used, item cards, and the like. The problem with doing so lies in finding time - I think that's one to start with my next campaign.</p></blockquote><p></p>
[QUOTE="delericho, post: 6042336, member: 22424"] I try really hard to get 2 hours of playtime out of 1 hour of preptime. Most of my preptime is spent working on stat-blocks and the like, especially as the game goes up in level. For preparing the adventure itself, I typically scribble down a node diagram, showing all the decisions the PCs are likely to come to, the likely options, and the consequences thereof. (This may be analogous to a dungeon map, but not necessarily - it can apply equally to a mystery or political adventure.) I then scribble down some bullet points for staging each scene that's likely to come up - enough for me to wing it from there. That leaves things like the generation of monsters and treasure. As noted, that takes considerably longer. However, where possible I try to transcribe monster stats to a single reference document prior to the game (to speed play by removing the need to reference books), and I try to reuse stats as much as possible to reduce the need for dedicated preparation. At some point, I really want to start building up a master document containing all the monster stats I've used, item cards, and the like. The problem with doing so lies in finding time - I think that's one to start with my next campaign. [/QUOTE]
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