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DUNGEON MASTERS: How do you do your session plans!?
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<blockquote data-quote="Kinak" data-source="post: 6042364" data-attributes="member: 6694112"><p>I've been doing Rise of the Runelords recently and doing things a bit differently there. I've actually been doing <em>more</em> prep, which is funny. I've been drawing out maps beforehand, printing tokens, and condensing a lot of stat blocks.</p><p></p><p>I think the stat blocks are the hardest part for me. I have a lot of problems running monsters from 3e/Pathfinder stat blocks, so I end up either just making stuff up as I go or pulling out the pertinent information and reformatting it.</p><p></p><p>When I'm running a homebrew game, I usually don't bother with much prep. I just come up with the plots during lulls in other activities and make sure I have tokens for any specific monsters (I print my own monster tokens).</p><p></p><p>My notes for those games are usually just lists of names with a few words to remind me of who they are and maybe pertinent stats.</p><p></p><p>For example:</p><p>Rheena - cure moderate wounds 2d8+4, goodberry 2d4</p><p>Mara - crush on Renn</p><p>Omrin - Traveler's Guild wizard, rock climber, mostly on the up and up</p><p>Omrina - Traveler's Guild sniper, Omrin's older sister and protector, doesn't trust Ulfgar or Vadrax</p><p>Vadrax - Traveler's Guild warrior, Ulfgar's man, Sixth Legion werebear, amulet for control</p><p></p><p>And that could be my whole notes. Rheena was introduced a while ago, so I only need the stuff I don't remember offhand. And I'll remember the rest of each person's biography reading their entry.</p><p></p><p>It's really a question of writing enough to remind you of what you'd thought earlier. Writing more than that actually makes it harder to find what you need in a lot of cases. </p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6042364, member: 6694112"] I've been doing Rise of the Runelords recently and doing things a bit differently there. I've actually been doing [I]more[/I] prep, which is funny. I've been drawing out maps beforehand, printing tokens, and condensing a lot of stat blocks. I think the stat blocks are the hardest part for me. I have a lot of problems running monsters from 3e/Pathfinder stat blocks, so I end up either just making stuff up as I go or pulling out the pertinent information and reformatting it. When I'm running a homebrew game, I usually don't bother with much prep. I just come up with the plots during lulls in other activities and make sure I have tokens for any specific monsters (I print my own monster tokens). My notes for those games are usually just lists of names with a few words to remind me of who they are and maybe pertinent stats. For example: Rheena - cure moderate wounds 2d8+4, goodberry 2d4 Mara - crush on Renn Omrin - Traveler's Guild wizard, rock climber, mostly on the up and up Omrina - Traveler's Guild sniper, Omrin's older sister and protector, doesn't trust Ulfgar or Vadrax Vadrax - Traveler's Guild warrior, Ulfgar's man, Sixth Legion werebear, amulet for control And that could be my whole notes. Rheena was introduced a while ago, so I only need the stuff I don't remember offhand. And I'll remember the rest of each person's biography reading their entry. It's really a question of writing enough to remind you of what you'd thought earlier. Writing more than that actually makes it harder to find what you need in a lot of cases. Cheers! Kinak [/QUOTE]
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