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<blockquote data-quote="Gold Roger" data-source="post: 2733554" data-attributes="member: 33904"><p>Well, I didn't think of the possibility of using a published adventure as starting point. But I don't think that will be a solution this time around. I'm flat out broke, I don't think there is anything around the stuff I own (only adventure I own is city of the spiderqueen) or among the stuff that's free on the web. Also I don't even know what exactly I'm searching for and the campaign as been on hiatus for quite some time now, so waiting isn't an option either.</p><p>I'll try to start by organizing my thoughts as question. Maybe some of you have suggestions how to answer these:</p><p>1. What is the expedition searching for? Anything valuable obviously, but that's not enough for the spinning of intrigue I'm trying to reach. No there has to be more to it, some magic item or such (in IH magic items are extremely rare and allways carry a great risk when used)</p><p>2. The dungeon was build by some ancient culture, most likely far from human or even humanoid. Who where the creators and what for? (I'm aiming for an ancient ruins look, more than alien spaceship though)</p><p>3. What are the dangers and challenges? Traps have to make sense, riddles should be avoided, they'd be to alien for the PC's, wandering monsters and animals are a nono, because the thing has been enclosed for centuries. Dangers of decayed structure are a good start. It's alo to mention here that this will be the first time they meet monsters apart from Chuul or Neogi. This should make a big impression of awsome.</p><p>4. What are the terrors on the outside?</p><p>5. Why is the darn thing underground? This is the worst part for me. most ruins in this world aren't underground, but the players already know it's underground and are at the site.</p><p>6. What hints does it give? Granted, the PC's are interested only in money, but I'm not so sure about the players I also just prefer if connections can be made.</p><p>7. Old ruins are supposed to be extremely dangerous. I want the PC's to wonder how they survived once they get out.</p><p></p><p>Here some more info on the world: At some point all land mass has been sundered appart into countless islands and i'ts now a world of infinite ocean. Most ruins are from nonhuman civilization from the time before the sundering. The greatest and most amazing ruins are known as the "old wonders" (think 7 world wonders) and there is a uncertain number of these old wonders. Examples for old wonders are a tower that rises from the bottom of the ocean (or deeper) up into the clouds (or higher), piramids that float on the ocean, a pearl as bid as an mountain or a Labirinth made up of countless labirinths all around the world connected through magical portals.</p><p>There are no gods or a defined cosmology. Religion doesn't grant magic. All magic has either the form as bloodline given or ritualistic and can allways be traced back to the old races.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 2733554, member: 33904"] Well, I didn't think of the possibility of using a published adventure as starting point. But I don't think that will be a solution this time around. I'm flat out broke, I don't think there is anything around the stuff I own (only adventure I own is city of the spiderqueen) or among the stuff that's free on the web. Also I don't even know what exactly I'm searching for and the campaign as been on hiatus for quite some time now, so waiting isn't an option either. I'll try to start by organizing my thoughts as question. Maybe some of you have suggestions how to answer these: 1. What is the expedition searching for? Anything valuable obviously, but that's not enough for the spinning of intrigue I'm trying to reach. No there has to be more to it, some magic item or such (in IH magic items are extremely rare and allways carry a great risk when used) 2. The dungeon was build by some ancient culture, most likely far from human or even humanoid. Who where the creators and what for? (I'm aiming for an ancient ruins look, more than alien spaceship though) 3. What are the dangers and challenges? Traps have to make sense, riddles should be avoided, they'd be to alien for the PC's, wandering monsters and animals are a nono, because the thing has been enclosed for centuries. Dangers of decayed structure are a good start. It's alo to mention here that this will be the first time they meet monsters apart from Chuul or Neogi. This should make a big impression of awsome. 4. What are the terrors on the outside? 5. Why is the darn thing underground? This is the worst part for me. most ruins in this world aren't underground, but the players already know it's underground and are at the site. 6. What hints does it give? Granted, the PC's are interested only in money, but I'm not so sure about the players I also just prefer if connections can be made. 7. Old ruins are supposed to be extremely dangerous. I want the PC's to wonder how they survived once they get out. Here some more info on the world: At some point all land mass has been sundered appart into countless islands and i'ts now a world of infinite ocean. Most ruins are from nonhuman civilization from the time before the sundering. The greatest and most amazing ruins are known as the "old wonders" (think 7 world wonders) and there is a uncertain number of these old wonders. Examples for old wonders are a tower that rises from the bottom of the ocean (or deeper) up into the clouds (or higher), piramids that float on the ocean, a pearl as bid as an mountain or a Labirinth made up of countless labirinths all around the world connected through magical portals. There are no gods or a defined cosmology. Religion doesn't grant magic. All magic has either the form as bloodline given or ritualistic and can allways be traced back to the old races. [/QUOTE]
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