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Dungeon of DOOM
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<blockquote data-quote="Gold Roger" data-source="post: 2740247" data-attributes="member: 33904"><p>Thanks MarkCsigs. That's really what I need most atm. Random thoughts to kick me of.</p><p>Some of the stuff you suggested doesn't exactly work with my setting, for example there is not much the PC's learned about history so far, appart from the fact that about every village has it's own creation myth.</p><p>However, I already havesome stuff winding it's way through my brain again.</p><p>I think this ruin is the prison of some powerfull monster. I already had the idea that it's basically "go in, grab some minor treasure and do some minor dungeon delving, get some bigger treasure, but then get the hell out of there, because something went really wrong". Unknowingly realeasing the beasty should be a good something goes wrong. The lurking things could be the guardians of the place. They serve a function that is good, but they are half mad of age, alien to humans and not partuculary nice to begin with. Maybe some kind of undying grell? or something with burrowing speed. It can't be incorporeal (to powerfull), but should be able to enter and leave the complex. Also one of the PC's is an orphan gifted with both an unnatural luck and an ability of telikinesis, some hinds at it could be nice. But not in connection with the builders, but the monster.</p><p>Oh, my evil part of the brain is working again, this should be a "good" sign.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 2740247, member: 33904"] Thanks MarkCsigs. That's really what I need most atm. Random thoughts to kick me of. Some of the stuff you suggested doesn't exactly work with my setting, for example there is not much the PC's learned about history so far, appart from the fact that about every village has it's own creation myth. However, I already havesome stuff winding it's way through my brain again. I think this ruin is the prison of some powerfull monster. I already had the idea that it's basically "go in, grab some minor treasure and do some minor dungeon delving, get some bigger treasure, but then get the hell out of there, because something went really wrong". Unknowingly realeasing the beasty should be a good something goes wrong. The lurking things could be the guardians of the place. They serve a function that is good, but they are half mad of age, alien to humans and not partuculary nice to begin with. Maybe some kind of undying grell? or something with burrowing speed. It can't be incorporeal (to powerfull), but should be able to enter and leave the complex. Also one of the PC's is an orphan gifted with both an unnatural luck and an ability of telikinesis, some hinds at it could be nice. But not in connection with the builders, but the monster. Oh, my evil part of the brain is working again, this should be a "good" sign. [/QUOTE]
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