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Dungeon of Dread Starter - No roleplay stats
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<blockquote data-quote="Novem5er" data-source="post: 4172441" data-attributes="member: 57859"><p>I wanted to qualify my above statement: If 4e COMBAT plays half as smooth and is as interesting as the DDM, I'll be a happy camper. 4e is a full-fledged RPG, and as such, needs rules to handle roleplaying, character growth, skills, and other non-combat encounters. Without that, it will just be a board game.</p><p></p><p>I actually have a concern that the 4e combat rules will be so smooth that, when ran with miniatures, the players will get "drawn down" to the battle mat and will stop thinking in 1st person or outside the box.</p><p></p><p>That said, if anyone wants a basic preview of the 4e combat system without using the pregens and low levels monsters we've seen, then I seriously suggest trying out DDM. Yes, the RPG characters and monsters will have more options, but enough of the mechanics are the same that I think it works.</p><p></p><p>-Everyone moves with spaces (not feet).</p><p>-All the attack icons are the same (melee, range, close, burst, etc).</p><p>-Most of the conditions are the same (if not dumbed down a little in DDM).</p><p>-And most important - Every monster or character has it's own "thing" that makes it stand out on the battlefield. These powers or attack options are mostly worded clearly and are succinct enough to fit on the little cards.</p></blockquote><p></p>
[QUOTE="Novem5er, post: 4172441, member: 57859"] I wanted to qualify my above statement: If 4e COMBAT plays half as smooth and is as interesting as the DDM, I'll be a happy camper. 4e is a full-fledged RPG, and as such, needs rules to handle roleplaying, character growth, skills, and other non-combat encounters. Without that, it will just be a board game. I actually have a concern that the 4e combat rules will be so smooth that, when ran with miniatures, the players will get "drawn down" to the battle mat and will stop thinking in 1st person or outside the box. That said, if anyone wants a basic preview of the 4e combat system without using the pregens and low levels monsters we've seen, then I seriously suggest trying out DDM. Yes, the RPG characters and monsters will have more options, but enough of the mechanics are the same that I think it works. -Everyone moves with spaces (not feet). -All the attack icons are the same (melee, range, close, burst, etc). -Most of the conditions are the same (if not dumbed down a little in DDM). -And most important - Every monster or character has it's own "thing" that makes it stand out on the battlefield. These powers or attack options are mostly worded clearly and are succinct enough to fit on the little cards. [/QUOTE]
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Dungeon of Dread Starter - No roleplay stats
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