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Dungeon of the Fire Opal, Part VI
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<blockquote data-quote="HeavyG" data-source="post: 216368" data-attributes="member: 431"><p>I'll try to address all your points in order, Reaper.</p><p></p><p></p><p></p><p><em>Seems nobody does. Except maybe Murhid. Anyway, even if someone had put a tindertwig to the web, Ubaar still wouldn't be freed. Those things don't burn as easily as a web spell. It would take d6 damage per round, which still means a couple of rounds of entanglement.</em></p><p></p><p></p><p></p><p></p><p>Er... yes ? Trying to break through the web by force requires a standard action, which means you'd still have a move-equivalent action. You can always change tactics next round.</p><p></p><p></p><p></p><p></p><p>Like I said, attempting to escape by breaking the web is an action in itself, so no. However, you're not as helpless as you thought.</p><p></p><p>In game terms, you are entangled as per a net (except the web is tougher to get out of). This means you can't move away from that 5' space, you get -4 to dexterity and -2 to hit. Which means you can always attack the spider back with your sword. I wouldn't let you cut away an entangling web with it, though. It's just too big a weapon to cut things so close to your body (or at least it wouldn't do full damage since you can hardly swing it towards you).</p><p></p><p>Anyway, you can attack back and I think that is what is most important.</p><p></p><p></p><p></p><p></p><p>In a word, yes. With 7 PCs and some new magical items, not to mention cure light wound wands, it's certainly not as bad as you think. You have incredible firepower, you just have to think about how to bring it to bear. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>No problem. The web is ablaze. It'll take 1d6 damage per round from now on.</p><p></p><p>See ? I'm not a completely heartless bastard after all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="HeavyG, post: 216368, member: 431"] I'll try to address all your points in order, Reaper. [i]Seems nobody does. Except maybe Murhid. Anyway, even if someone had put a tindertwig to the web, Ubaar still wouldn't be freed. Those things don't burn as easily as a web spell. It would take d6 damage per round, which still means a couple of rounds of entanglement.[/i] Er... yes ? Trying to break through the web by force requires a standard action, which means you'd still have a move-equivalent action. You can always change tactics next round. Like I said, attempting to escape by breaking the web is an action in itself, so no. However, you're not as helpless as you thought. In game terms, you are entangled as per a net (except the web is tougher to get out of). This means you can't move away from that 5' space, you get -4 to dexterity and -2 to hit. Which means you can always attack the spider back with your sword. I wouldn't let you cut away an entangling web with it, though. It's just too big a weapon to cut things so close to your body (or at least it wouldn't do full damage since you can hardly swing it towards you). Anyway, you can attack back and I think that is what is most important. In a word, yes. With 7 PCs and some new magical items, not to mention cure light wound wands, it's certainly not as bad as you think. You have incredible firepower, you just have to think about how to bring it to bear. :) No problem. The web is ablaze. It'll take 1d6 damage per round from now on. See ? I'm not a completely heartless bastard after all. :) [/QUOTE]
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