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Dungeon of the Fire Opal, Part VI
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<blockquote data-quote="HeavyG" data-source="post: 276972" data-attributes="member: 431"><p>The party proceeds quickly yet carefully to the corner.</p><p></p><p><em>Dry bones are neatly stacked along the south wall of this 20-foot-wide chamber. At one end is a stack of skulls. Next is a stack of arm bones, then stacks of ribs and backbones. Next are hip bones, then leg and foot bones. A few loose bones lie scattered across the stone floor. Bas-reliefs over the stacks of bones show monks in battle stances.</em></p><p><em></em></p><p><em>Standing in the middle of the chamber are five moldering zombies: three gnolls equipped with scale mail, shields and battleaxes and a man and a woman wearing tattered gray outfits. The largest gnoll zombie has a jagged black and white emblem painted on its shield, and one of the zombies is horrifyingly gaunt.</em></p><p><em></em></p><p><em>Behind the zombies is a large stone block covered with unholy paraphernalia. A feeling of profound evil and corruption emanates from the altar, making Ubaar, Jalon and Sollir uneasy even at a distance. Behind the altar, flanked by a pair of 10-foot tall humanoid skeletons with boney scorpion tails and covered with glowing silvery runes is the undead priest. In his hands is a gnarled staff made of gray wood and around his neck hangs a large, fist-sized red gem.</em></p><p><em></em></p><p><em>Four ghouls also lurk about, two behind the altar and priest and two in a passageway to the left. Ubaar can tell by smell that one or both of those behind the priest are the tougher, evil-smelling ghouls.</em></p><p><em></em></p><p><em>They see you as soon as you see them. The priest shouts </em><strong>“Bring me their hearts !!! Avenge my pretties !! For Velsharoon !!!!!” </strong> <em>The zombies and the ghouls advance.</em></p><p></p><p></p><p></p><p></p><p></p><p>Initiative</p><p></p><p>Ivellios : 21</p><p>Sollir : 20</p><p>Taz : 19</p><p>Ubaar : 18</p><p>Kytess : 17</p><p>Jalon : 6 (that dex of 1 hurts)</p><p>Murhid : 3</p><p></p><p></p><p>Map :</p><p><a href="http://groups.msn.com/JFspicturestorage/shoebox.msnw?action=ShowPhoto&PhotoID=93" target="_blank">http://groups.msn.com/JFspicturestorage/shoebox.msnw?action=ShowPhoto&PhotoID=93</a></p><p></p><p>And the status of the party :</p><p>(I was just consulting the party's stats and I realized that Jalon's wand was made at caster level 2, so I just gave Jalon 2 hps and Ubaar 1 hp. Is that the only 3 charges you used recently ?)</p><p></p><p>S) Sollir Furryfoot : Hp(16/21) <em> 2 points of dex damage, Cat's Grace (+4 dex, 3 hours), Ghast poison (5 rounds x2), Ghast Poison (6 rounds)</em></p><p>(M) Murhid : Hp (14/21) <em> 9 points of dexterity damage, ghoul poison (5 rounds)</em></p><p>(T) Taz : Hp (16/19), <em> nauseated (-2 penalty to attacks, saves, and skill checks for 7 minutes), 2 points of dexterity damage</em> </p><p> Sheela : Hp (9/9), </p><p>(I) Ivellios Nailo : Hp (16/35) <em>11 points of strength damage</em></p><p>(U) Ubaar : Hp (21/28), <em>4 points dex damage, Endure fire (12 hours)</em></p><p>(K) Kytess : Hp (22/28) <em>Endure fire (12 hours)</em></p><p>(J) Jalon Odessa : Hp (17/24) <em>9 points dex damage, Endure fire (12 hours), ghast poison (4 rounds), ghast poison (5 rounds)</em></p><p></p><p></p><p>Miscellaneous game effects :</p><p></p><p>The area is desecrated, as per the spell.</p></blockquote><p></p>
[QUOTE="HeavyG, post: 276972, member: 431"] The party proceeds quickly yet carefully to the corner. [i]Dry bones are neatly stacked along the south wall of this 20-foot-wide chamber. At one end is a stack of skulls. Next is a stack of arm bones, then stacks of ribs and backbones. Next are hip bones, then leg and foot bones. A few loose bones lie scattered across the stone floor. Bas-reliefs over the stacks of bones show monks in battle stances. Standing in the middle of the chamber are five moldering zombies: three gnolls equipped with scale mail, shields and battleaxes and a man and a woman wearing tattered gray outfits. The largest gnoll zombie has a jagged black and white emblem painted on its shield, and one of the zombies is horrifyingly gaunt. Behind the zombies is a large stone block covered with unholy paraphernalia. A feeling of profound evil and corruption emanates from the altar, making Ubaar, Jalon and Sollir uneasy even at a distance. Behind the altar, flanked by a pair of 10-foot tall humanoid skeletons with boney scorpion tails and covered with glowing silvery runes is the undead priest. In his hands is a gnarled staff made of gray wood and around his neck hangs a large, fist-sized red gem. Four ghouls also lurk about, two behind the altar and priest and two in a passageway to the left. Ubaar can tell by smell that one or both of those behind the priest are the tougher, evil-smelling ghouls. They see you as soon as you see them. The priest shouts [/i][b]“Bring me their hearts !!! Avenge my pretties !! For Velsharoon !!!!!” [/b] [i]The zombies and the ghouls advance.[/i] Initiative Ivellios : 21 Sollir : 20 Taz : 19 Ubaar : 18 Kytess : 17 Jalon : 6 (that dex of 1 hurts) Murhid : 3 Map : [url]http://groups.msn.com/JFspicturestorage/shoebox.msnw?action=ShowPhoto&PhotoID=93[/url] And the status of the party : (I was just consulting the party's stats and I realized that Jalon's wand was made at caster level 2, so I just gave Jalon 2 hps and Ubaar 1 hp. Is that the only 3 charges you used recently ?) S) Sollir Furryfoot : Hp(16/21) [i] 2 points of dex damage, Cat's Grace (+4 dex, 3 hours), Ghast poison (5 rounds x2), Ghast Poison (6 rounds)[/i] (M) Murhid : Hp (14/21) [i] 9 points of dexterity damage, ghoul poison (5 rounds)[/i] (T) Taz : Hp (16/19), [i] nauseated (-2 penalty to attacks, saves, and skill checks for 7 minutes), 2 points of dexterity damage[/i] Sheela : Hp (9/9), [i] [/i] (I) Ivellios Nailo : Hp (16/35) [i]11 points of strength damage[/i] (U) Ubaar : Hp (21/28), [i]4 points dex damage, Endure fire (12 hours)[/i] (K) Kytess : Hp (22/28) [i]Endure fire (12 hours)[/i] (J) Jalon Odessa : Hp (17/24) [i]9 points dex damage, Endure fire (12 hours), ghast poison (4 rounds), ghast poison (5 rounds)[/I] Miscellaneous game effects : The area is desecrated, as per the spell. [/QUOTE]
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