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Dungeon of the Mad Mage: Adventure or Setting Book?
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<blockquote data-quote="UngainlyTitan" data-source="post: 8461116" data-attributes="member: 28487"><p>I think you are kind of correct. I had a similar experience, in that, after completing the Princes of the Apocalypse my player wanted to keep going to 20th level and I had Halaster trap them in Undermountain just 'cause.... I found a similar experience.</p><p></p><p>My feeling was that the levels are too big and a little under occupied for an old skool, kick in the door, kill and rob stuff but not big enough to develop a real theme or dynamic. In cases where there were factions or potential for something else the DM advice on the faction was often, well yes, you can ally with this faction but as soon as you do what they want they will betray you and try and kill you. Which is something I hate as it is hard enough to get the party to trust npcs (due to other DM experience) and petty betrayal is just petty. </p><p>I got bored of it before my players did but I did find a way to get them out of the dungeon and make a long term enemy in the process. </p><p>I have halted to campaign for a while now. I wanted the rest and had no idea where to go next but Fizban is giving me some ideas.</p><p></p><p>There were a couple of levels that were interesting but overall no. Use it to build on but there is not enough meat on it on its own.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 8461116, member: 28487"] I think you are kind of correct. I had a similar experience, in that, after completing the Princes of the Apocalypse my player wanted to keep going to 20th level and I had Halaster trap them in Undermountain just 'cause.... I found a similar experience. My feeling was that the levels are too big and a little under occupied for an old skool, kick in the door, kill and rob stuff but not big enough to develop a real theme or dynamic. In cases where there were factions or potential for something else the DM advice on the faction was often, well yes, you can ally with this faction but as soon as you do what they want they will betray you and try and kill you. Which is something I hate as it is hard enough to get the party to trust npcs (due to other DM experience) and petty betrayal is just petty. I got bored of it before my players did but I did find a way to get them out of the dungeon and make a long term enemy in the process. I have halted to campaign for a while now. I wanted the rest and had no idea where to go next but Fizban is giving me some ideas. There were a couple of levels that were interesting but overall no. Use it to build on but there is not enough meat on it on its own. [/QUOTE]
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