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*Dungeons & Dragons
Dungeon of the Mad Mage: Adventure or Setting Book?
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<blockquote data-quote="Norton" data-source="post: 8461585" data-attributes="member: 7031494"><p>I think DotMM was simply designed for a one-shot vibe out of infamous Yawning Portal, which was the main attraction. Wanna run a game but don't have any ideas or burned through your library of modules? Have the party strut into the Ol' YP and knock out a level for fun and prizes.</p><p></p><p>I've used it once in a campaign and the puzzle aspect was fun for my players since I don't bother with them in my home brew stuff (unless you're talking about the macro stuff in terms of what's happening in the world). But it was weird to draw or manage the maps on the table, as this was back in the days when we could breathe around one another.</p><p></p><p>All that said, I can't imagine focusing on the entire dungeon as a complete campaign. I would be bored out of my skull and I think my players would eventually resent the slog.</p></blockquote><p></p>
[QUOTE="Norton, post: 8461585, member: 7031494"] I think DotMM was simply designed for a one-shot vibe out of infamous Yawning Portal, which was the main attraction. Wanna run a game but don't have any ideas or burned through your library of modules? Have the party strut into the Ol' YP and knock out a level for fun and prizes. I've used it once in a campaign and the puzzle aspect was fun for my players since I don't bother with them in my home brew stuff (unless you're talking about the macro stuff in terms of what's happening in the world). But it was weird to draw or manage the maps on the table, as this was back in the days when we could breathe around one another. All that said, I can't imagine focusing on the entire dungeon as a complete campaign. I would be bored out of my skull and I think my players would eventually resent the slog. [/QUOTE]
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Dungeon of the Mad Mage: Adventure or Setting Book?
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