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Dungeon of the Mad Mage - Boring?
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<blockquote data-quote="noko" data-source="post: 7964500" data-attributes="member: 7022809"><p>Then steer them into the more fun areas of the second level by means of a partial map (or set of directions written on the wall considering it's VTT) and take advantage of the stuff in the areas numbered 30 to 39. Try to get the revenant to join the party. Head down to third and let them go nuts and, I'd say dump them into Skullport from there. It's the perimeters of the maps that have the interesting things, all in their little groups of rooms attached by quite a few empty corridors. Chase them with a gelatinous cube or something of the sort to move them through dull areas. The dungeons are all set up but you do need to read quite a way ahead to keep things moving. This is an expensive module with its problems.</p><p></p><p>What it does have is plenty of areas for your players to hide and heal up in.</p></blockquote><p></p>
[QUOTE="noko, post: 7964500, member: 7022809"] Then steer them into the more fun areas of the second level by means of a partial map (or set of directions written on the wall considering it's VTT) and take advantage of the stuff in the areas numbered 30 to 39. Try to get the revenant to join the party. Head down to third and let them go nuts and, I'd say dump them into Skullport from there. It's the perimeters of the maps that have the interesting things, all in their little groups of rooms attached by quite a few empty corridors. Chase them with a gelatinous cube or something of the sort to move them through dull areas. The dungeons are all set up but you do need to read quite a way ahead to keep things moving. This is an expensive module with its problems. What it does have is plenty of areas for your players to hide and heal up in. [/QUOTE]
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Dungeon of the Mad Mage - Boring?
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