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Dungeon of the Mad Mage - Boring?
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<blockquote data-quote="Prakriti" data-source="post: 7964546" data-attributes="member: 6855149"><p>I don't know anything about Rappan Athuk or Tegel Manor, but Undermountain was designed at a time when the aesthetic favored a lot of empty rooms in dungeons, say 60%. I believe the 1E DMG even advocates for this, and explains the reasoning behind it. Something to do with the fact that if every room has something of interest, purpose, or value in it, then players will always have their guard up and interact with everything, because everything they encounter has a reason for being there. </p><p></p><p>Personally, I always find my players growing bored when I throw empty rooms at them, so I tend not to do it. If that means that I have to stock a published adventure with interesting encounters, then so be it. It is frustrating at times, because it adds up to a lot of prep time, but it's better than having a table full of bored players.</p></blockquote><p></p>
[QUOTE="Prakriti, post: 7964546, member: 6855149"] I don't know anything about Rappan Athuk or Tegel Manor, but Undermountain was designed at a time when the aesthetic favored a lot of empty rooms in dungeons, say 60%. I believe the 1E DMG even advocates for this, and explains the reasoning behind it. Something to do with the fact that if every room has something of interest, purpose, or value in it, then players will always have their guard up and interact with everything, because everything they encounter has a reason for being there. Personally, I always find my players growing bored when I throw empty rooms at them, so I tend not to do it. If that means that I have to stock a published adventure with interesting encounters, then so be it. It is frustrating at times, because it adds up to a lot of prep time, but it's better than having a table full of bored players. [/QUOTE]
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Dungeon of the Mad Mage - Boring?
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