Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Dungeon of the Mad Mage - Boring?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ash Mantle" data-source="post: 7964550" data-attributes="member: 11010"><p>Sorry to hear you've been having some issues with it!</p><p></p><p>I think just playing the DotMM as a mega dungeon with the sore aim of killing monsters, looting rooms is unfortunately going to get old fast. Instead, think of the mega dungeon as a campaign setting in itself, with the inhabitants themselves serving as additional plot hooks. Meaning DotMM will need to be thought of as a dynamic world in itself rather than just a mega dungeon.</p><p>Give these creatures reasons for wanting to kill the PCs, reasons for talking to the PCs instead. Even a monster may just want help, in defending its brethren from things worse in the dungeon, or it may want food in exchange for simple passage, as examples. </p><p>You could also organise the inhabitants into factions, meaning a defeat of a certain group could mean ascendencies in power of another group, which means this group might make forays beyond the boundaries of their initial territory into other regions of the dungeon, or it could send the shockwaves of a power vacuum throughout the dungeon as a whole. </p><p>Which means you may need to give each inhabitant of the dungeon a goal, with motivations and relationships.</p><p></p><p>Make the dungeon dynamic, there's bound to random monster encounters roaming about. </p><p></p><p>Hopefully random generators can also help with this, because all of this sounds like extra work, but it'll be worth it because the inhabitants themselves, the features of the rooms are all already written for you. Best of luck.</p></blockquote><p></p>
[QUOTE="Ash Mantle, post: 7964550, member: 11010"] Sorry to hear you've been having some issues with it! I think just playing the DotMM as a mega dungeon with the sore aim of killing monsters, looting rooms is unfortunately going to get old fast. Instead, think of the mega dungeon as a campaign setting in itself, with the inhabitants themselves serving as additional plot hooks. Meaning DotMM will need to be thought of as a dynamic world in itself rather than just a mega dungeon. Give these creatures reasons for wanting to kill the PCs, reasons for talking to the PCs instead. Even a monster may just want help, in defending its brethren from things worse in the dungeon, or it may want food in exchange for simple passage, as examples. You could also organise the inhabitants into factions, meaning a defeat of a certain group could mean ascendencies in power of another group, which means this group might make forays beyond the boundaries of their initial territory into other regions of the dungeon, or it could send the shockwaves of a power vacuum throughout the dungeon as a whole. Which means you may need to give each inhabitant of the dungeon a goal, with motivations and relationships. Make the dungeon dynamic, there's bound to random monster encounters roaming about. Hopefully random generators can also help with this, because all of this sounds like extra work, but it'll be worth it because the inhabitants themselves, the features of the rooms are all already written for you. Best of luck. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dungeon of the Mad Mage - Boring?
Top