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General Tabletop Discussion
*Dungeons & Dragons
Dungeon of the Mad Mage - Boring?
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<blockquote data-quote="BrokenTwin" data-source="post: 7964561" data-attributes="member: 7017978"><p>Something that worked for my group was to just have the GM narrate past the empty areas and then stopping to describe/ask the players for input when they reached a point where the characters would actually have to make a decision. "You pass through the great hall and down the corridor, until you reach an intersection. To your left you can hear the faint sound of music, to your right, a hint of food on the fire. What do you do?"</p><p>Obviously, this doesn't work for every group and dungeon, but it might help if everyone's getting bored with the empty spaces.</p></blockquote><p></p>
[QUOTE="BrokenTwin, post: 7964561, member: 7017978"] Something that worked for my group was to just have the GM narrate past the empty areas and then stopping to describe/ask the players for input when they reached a point where the characters would actually have to make a decision. "You pass through the great hall and down the corridor, until you reach an intersection. To your left you can hear the faint sound of music, to your right, a hint of food on the fire. What do you do?" Obviously, this doesn't work for every group and dungeon, but it might help if everyone's getting bored with the empty spaces. [/QUOTE]
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Dungeon of the Mad Mage - Boring?
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