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Dungeon of the Mad Mage - Boring?
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<blockquote data-quote="teitan" data-source="post: 7964571" data-attributes="member: 3457"><p>So I think it is supposed to be a toolkit. It was always designed that way, even in the 2e set. The DM was expected to take what was there and then add their own to it to make it feel alive. The DMM isn’t very story driven unlike other 5e campaigns, have very loose ties to Dragon Heist. I’m planning to run it and have already planted seeds of a Hag coven living in level 1 for when we finish the heist in order to continue tying things together and building up the anticipation for going into Undermountain.</p></blockquote><p></p>
[QUOTE="teitan, post: 7964571, member: 3457"] So I think it is supposed to be a toolkit. It was always designed that way, even in the 2e set. The DM was expected to take what was there and then add their own to it to make it feel alive. The DMM isn’t very story driven unlike other 5e campaigns, have very loose ties to Dragon Heist. I’m planning to run it and have already planted seeds of a Hag coven living in level 1 for when we finish the heist in order to continue tying things together and building up the anticipation for going into Undermountain. [/QUOTE]
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Dungeon of the Mad Mage - Boring?
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