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*Dungeons & Dragons
Dungeon of the Mad Mage - Boring?
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<blockquote data-quote="GreyLord" data-source="post: 7964737" data-attributes="member: 4348"><p>Our group just finished the first level. A LOT of it is going to need to be DM investing in invigorating some characters and tensions between groups.</p><p></p><p></p><p></p><p>[SPOILER="Spoilers"]For example, the gang in the Northern portion and the groups that Xanathar sends out are the most likely to have interactions that the group can latch onto. In addition, there is the group of adventurers that could not cooperate with each other that have it's start in the Southern portion and can have some interesting interactions.</p><p></p><p>The next level has some more options laid out in regards to interesting sub plots that you can work with to create various subjects with the players. Some levels are more interesting than others. The 1st level seems a tad less interesting than later levels, but that's probably because it's more an introduction to the Dungeon while some other levels are more the meat of it.[/SPOILER]</p><p></p><p></p><p></p><p>All told, the DM will need to work with what the Dungeon provides with the various factions and characters. It's the interaction of those groups and characters which can make or break DotMM.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 7964737, member: 4348"] Our group just finished the first level. A LOT of it is going to need to be DM investing in invigorating some characters and tensions between groups. [SPOILER="Spoilers"]For example, the gang in the Northern portion and the groups that Xanathar sends out are the most likely to have interactions that the group can latch onto. In addition, there is the group of adventurers that could not cooperate with each other that have it's start in the Southern portion and can have some interesting interactions. The next level has some more options laid out in regards to interesting sub plots that you can work with to create various subjects with the players. Some levels are more interesting than others. The 1st level seems a tad less interesting than later levels, but that's probably because it's more an introduction to the Dungeon while some other levels are more the meat of it.[/SPOILER] All told, the DM will need to work with what the Dungeon provides with the various factions and characters. It's the interaction of those groups and characters which can make or break DotMM. [/QUOTE]
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Dungeon of the Mad Mage - Boring?
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