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Dungeon of the Mad Mage - Boring?
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<blockquote data-quote="LordEntrails" data-source="post: 7965059" data-attributes="member: 6804070"><p>I love the Undermountain. DoMM is an absolutely uninspiring version of it.</p><p></p><p>It may not be the worst version, because at least for what it is they tried to make it complete (which TSR/WotC has never tried before) but I've read it twice now trying to get enough inspiration to run it and I find it horribly boring as written.</p><p></p><p>The plots are... uninspired at best. "Go get this McGuffin. But you just have to wander aimlessly until you stumble across it". </p><p></p><p>The metaplots of Halaster and his apprentice are... written for the DM with no good way to pull the players into them.</p><p></p><p>As for it being complete, it's only that because they took one of the central tenants of the UM, it's size, and shrunk it to a tiny fraction of what Ed envisioned it to be. The UM was envisioned to be hundreds of rooms per level, not a dozen. It's something too big be fully explored in a campaign. DoMM is... stretching it to have enough interesting stuff to turn it into a full campaign.</p><p></p><p>It doesn't mean it can't be turned into something good. But just like Dragon Heist, it is a framework for building something. It is not ready to run as is.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7965059, member: 6804070"] I love the Undermountain. DoMM is an absolutely uninspiring version of it. It may not be the worst version, because at least for what it is they tried to make it complete (which TSR/WotC has never tried before) but I've read it twice now trying to get enough inspiration to run it and I find it horribly boring as written. The plots are... uninspired at best. "Go get this McGuffin. But you just have to wander aimlessly until you stumble across it". The metaplots of Halaster and his apprentice are... written for the DM with no good way to pull the players into them. As for it being complete, it's only that because they took one of the central tenants of the UM, it's size, and shrunk it to a tiny fraction of what Ed envisioned it to be. The UM was envisioned to be hundreds of rooms per level, not a dozen. It's something too big be fully explored in a campaign. DoMM is... stretching it to have enough interesting stuff to turn it into a full campaign. It doesn't mean it can't be turned into something good. But just like Dragon Heist, it is a framework for building something. It is not ready to run as is. [/QUOTE]
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