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Dungeon of the Mad Mage - Boring?
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<blockquote data-quote="Mepher" data-source="post: 7966082" data-attributes="member: 61277"><p>I ran DragonHeist and it was the best campaign starter that we ever had....but I added so much content to it and changed a lot of what was in the book. DH took us 22 five-hour sessions to complete. The mistake we made after was going right into DotMM. We had spent 22 sessions with tons of story, lots of roleplay, 3 homebrew heists (which DH was missing) and a good degree of combat and then we ended DotMM without a whole lot of changes made on my part. I did get Wyatt Trulls UM guide and that helped but my players got bored with UM. We hadn't finished the 2nd level before they were sick of it and wanted to leave.</p><p></p><p>I think it could be a great campaign but it needs a lot of work.</p></blockquote><p></p>
[QUOTE="Mepher, post: 7966082, member: 61277"] I ran DragonHeist and it was the best campaign starter that we ever had....but I added so much content to it and changed a lot of what was in the book. DH took us 22 five-hour sessions to complete. The mistake we made after was going right into DotMM. We had spent 22 sessions with tons of story, lots of roleplay, 3 homebrew heists (which DH was missing) and a good degree of combat and then we ended DotMM without a whole lot of changes made on my part. I did get Wyatt Trulls UM guide and that helped but my players got bored with UM. We hadn't finished the 2nd level before they were sick of it and wanted to leave. I think it could be a great campaign but it needs a lot of work. [/QUOTE]
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Dungeon of the Mad Mage - Boring?
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