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*Dungeons & Dragons
Dungeon of the Mad Mage - Boring?
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<blockquote data-quote="Retreater" data-source="post: 7966662" data-attributes="member: 42040"><p>Okay. So on Level 1 alone I'm counting around 73 different areas, which are "detailed" in 13 pages (including a full page map and a half page of art, so 11.5 pages of text.) 25 of those areas are either empty or might have a couple lines of text with something like "there is a snapped off 10 ft pole in this room, but nothing else of interest." </p><p>And yes, I can embellish it and make it more interesting. But the amount of work to do that, especially when trying to run it "off the cuff" on a Virtual Tabletop, for a group of guys just wanting to explore an interesting dungeon, fight monsters, avoid traps, solve puzzles, etc., it seems unnecessary. </p><p>I've run dungeons from 3.x edition (Sunless Citadel, Forge of Fury, Tomb of Abysthor, Rappan Athuk, Lost City of Barakus) and other editions that were large, multi-level affairs that had infinitely more character, tension, and originality.</p><p>I feel like with this adventure Wizards wasn't even trying.</p></blockquote><p></p>
[QUOTE="Retreater, post: 7966662, member: 42040"] Okay. So on Level 1 alone I'm counting around 73 different areas, which are "detailed" in 13 pages (including a full page map and a half page of art, so 11.5 pages of text.) 25 of those areas are either empty or might have a couple lines of text with something like "there is a snapped off 10 ft pole in this room, but nothing else of interest." And yes, I can embellish it and make it more interesting. But the amount of work to do that, especially when trying to run it "off the cuff" on a Virtual Tabletop, for a group of guys just wanting to explore an interesting dungeon, fight monsters, avoid traps, solve puzzles, etc., it seems unnecessary. I've run dungeons from 3.x edition (Sunless Citadel, Forge of Fury, Tomb of Abysthor, Rappan Athuk, Lost City of Barakus) and other editions that were large, multi-level affairs that had infinitely more character, tension, and originality. I feel like with this adventure Wizards wasn't even trying. [/QUOTE]
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Dungeon of the Mad Mage - Boring?
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