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Dungeon of the Mad Mage - Boring?
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<blockquote data-quote="Mepher" data-source="post: 7967921" data-attributes="member: 61277"><p>I am not sure if that was something added in 3E, 4E, or this is new to 5E but I never understood the appeal in items that recharge every day. Sure it's appealing for the players but it's a bit monty haul for my taste. AD&D items had defined numbers of charges. When they were spent, they were spent.</p><p></p><p>Now it depends on the item also. I really like the Wand of Detection and Wand of Secrets. The ability to detect magic or secret doors 3 times a day doesn't bother me at all, in fact I like it a lot. It gives the players a little extra chance of finding those secrets that us DMs are fond of throwing in there for them. I don't like gimmes though, they need to look for them. These types of items help but with a 30ft range and 3 times a day, it's not like they are just blasting it at every wall they come across.</p></blockquote><p></p>
[QUOTE="Mepher, post: 7967921, member: 61277"] I am not sure if that was something added in 3E, 4E, or this is new to 5E but I never understood the appeal in items that recharge every day. Sure it's appealing for the players but it's a bit monty haul for my taste. AD&D items had defined numbers of charges. When they were spent, they were spent. Now it depends on the item also. I really like the Wand of Detection and Wand of Secrets. The ability to detect magic or secret doors 3 times a day doesn't bother me at all, in fact I like it a lot. It gives the players a little extra chance of finding those secrets that us DMs are fond of throwing in there for them. I don't like gimmes though, they need to look for them. These types of items help but with a 30ft range and 3 times a day, it's not like they are just blasting it at every wall they come across. [/QUOTE]
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Dungeon of the Mad Mage - Boring?
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