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Dungeon Procedures in 5E
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<blockquote data-quote="Li Shenron" data-source="post: 8724702" data-attributes="member: 1465"><p>I am a fan of exploration tasks for tactical reasons i.e. I like when each player has to choose one activity over the others.</p><p></p><p>But otherwise, I don't see the point of tracking turns by the minute, unless running a very special adventure with a ticking clock ("ah too bad, you took 28 minutes, you needed to make it in 27"). I know that Tomb on Annihilation is a timed adventure, but is the time limit defined in minutes or hours? Tracking time in broad strokes is more than enough is the vast majority of cases. For me it's good to have "turns" for tactical choices, but keep the length of each turn variable, essentially until there's an interesting event or a change in the environment.</p><p></p><p>Also, I've always felt that the movement pace is way too generous... that "normal" pace is actually the same as the combat speed, 30ft per round = 300ft per minute, and that is essentially based on a realistic human walking speed. But I absolutely do not think that someone walking down an unknown and potentially dangerous dungeon would move as the same speed they move when walking on a sidewalk...</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8724702, member: 1465"] I am a fan of exploration tasks for tactical reasons i.e. I like when each player has to choose one activity over the others. But otherwise, I don't see the point of tracking turns by the minute, unless running a very special adventure with a ticking clock ("ah too bad, you took 28 minutes, you needed to make it in 27"). I know that Tomb on Annihilation is a timed adventure, but is the time limit defined in minutes or hours? Tracking time in broad strokes is more than enough is the vast majority of cases. For me it's good to have "turns" for tactical choices, but keep the length of each turn variable, essentially until there's an interesting event or a change in the environment. Also, I've always felt that the movement pace is way too generous... that "normal" pace is actually the same as the combat speed, 30ft per round = 300ft per minute, and that is essentially based on a realistic human walking speed. But I absolutely do not think that someone walking down an unknown and potentially dangerous dungeon would move as the same speed they move when walking on a sidewalk... [/QUOTE]
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