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<blockquote data-quote="Li Shenron" data-source="post: 6239191" data-attributes="member: 1465"><p>At the moment those two hobgoblins are still on the flanking sides of <span style="color: #00FFFF">Bartleby</span> and they have 10ft reach, thus they are still quite hidden from anyone on the outer cave, or at least they have good cover. Are you [MENTION=61026]tuxgeo[/MENTION] sure you want to throw at them? With your movement rate, you can certainly reach melee range with your move and then attack one of them without penalty. (Also, you won't be blocking the other PCs from entering the inner cave, in case you're worried about that.)</p><p></p><p>An update about <strong>illumination</strong>: <span style="color: #B22222">Aeiyan</span>'s dropped torch provides bright light in the whole outer cave, and <span style="color: #EE82EE">Sulannus</span>' hobgoblin-powered giant torch provides bright light in the inner cave, at least for a while.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6239191, member: 1465"] At the moment those two hobgoblins are still on the flanking sides of [COLOR="#00FFFF"]Bartleby[/COLOR] and they have 10ft reach, thus they are still quite hidden from anyone on the outer cave, or at least they have good cover. Are you [MENTION=61026]tuxgeo[/MENTION] sure you want to throw at them? With your movement rate, you can certainly reach melee range with your move and then attack one of them without penalty. (Also, you won't be blocking the other PCs from entering the inner cave, in case you're worried about that.) An update about [B]illumination[/B]: [COLOR="#B22222"]Aeiyan[/COLOR]'s dropped torch provides bright light in the whole outer cave, and [COLOR="#EE82EE"]Sulannus[/COLOR]' hobgoblin-powered giant torch provides bright light in the inner cave, at least for a while. [/QUOTE]
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