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Dungeon Raiders: The Wolf's Den
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<blockquote data-quote="wedgeski" data-source="post: 6252968" data-attributes="member: 16212"><p>Rejik nods at Bartleby and uses his rope to bind the unconscious hobgoblin's hands and feet together in two tight knots (*). Then he rips a piece of cloth or cuts a piece of leather from the creature's clothing and muzzles it as well, patting the matted hair on its head when he's finished.</p><p></p><p><span style="color: green">"We scored,"</span> he shouts, and holds out his hand. Resting on the palm are three small, dirty jars with cork stoppers. He uncorks one, dips his finger in and tests it on the end of his tongue before spitting it back out. <span style="color: green">"Healing potions. How come these things only ever taste good when they're saving your life?"</span> (**)</p><p></p><p>He stands and brushes himself down. <span style="color: green">"If I'm reading the room right, the general feeling is to stay put for a while. It looks like there's only one easy way in, so let's get comfortable and decide afterwards how to split the haul. If no-one has any objections I'll take watch outside. This cave stinks, and it's gonna get a lot worse before it gets any better."</span></p><p></p><p>Rejik hands the potions to the nearest of his companions, moves carefully outside, and insinuates himself into the rocks near the cave entrance, watching for signs of movement from the direction of the fort. (***)</p><p></p><p>[* OOC: Not sure what the equivalent of "rope use" is so I'll just roll a d20 and if necessary you can decide what ability score to add:</p><p></p><p>Rope use or equivalent (no ability score bonus added): <a href="http://invisiblecastle.com/roller/view/4382458/" target="_blank">1d20=7</a> ]</p><p></p><p>[** OOC2: Rules say that potions can usually be identified by experimentation, so I took a liberty.]</p><p></p><p>[*** OOC3: </p><p></p><p>Stealth roll (ouch): <a href="http://invisiblecastle.com/roller/view/4382459/" target="_blank">1d20+0=7</a> ]</p></blockquote><p></p>
[QUOTE="wedgeski, post: 6252968, member: 16212"] Rejik nods at Bartleby and uses his rope to bind the unconscious hobgoblin's hands and feet together in two tight knots (*). Then he rips a piece of cloth or cuts a piece of leather from the creature's clothing and muzzles it as well, patting the matted hair on its head when he's finished. [color=green]"We scored,"[/color] he shouts, and holds out his hand. Resting on the palm are three small, dirty jars with cork stoppers. He uncorks one, dips his finger in and tests it on the end of his tongue before spitting it back out. [color=green]"Healing potions. How come these things only ever taste good when they're saving your life?"[/color] (**) He stands and brushes himself down. [color=green]"If I'm reading the room right, the general feeling is to stay put for a while. It looks like there's only one easy way in, so let's get comfortable and decide afterwards how to split the haul. If no-one has any objections I'll take watch outside. This cave stinks, and it's gonna get a lot worse before it gets any better."[/color] Rejik hands the potions to the nearest of his companions, moves carefully outside, and insinuates himself into the rocks near the cave entrance, watching for signs of movement from the direction of the fort. (***) [* OOC: Not sure what the equivalent of "rope use" is so I'll just roll a d20 and if necessary you can decide what ability score to add: Rope use or equivalent (no ability score bonus added): [url=http://invisiblecastle.com/roller/view/4382458/]1d20=7[/url] ] [** OOC2: Rules say that potions can usually be identified by experimentation, so I took a liberty.] [*** OOC3: Stealth roll (ouch): [url=http://invisiblecastle.com/roller/view/4382459/]1d20+0=7[/url] ] [/QUOTE]
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