Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dungeon Scout Hirelings?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Big J Money" data-source="post: 6814354" data-attributes="member: 70533"><p><span style="color: #323D4F"><span style="font-family: 'Lucida Grande'">(<em>Reposting from Dragonsfoot. I'm not sure which is the more active OSR community</em>)</span></span></p><p><span style="color: #323D4F"><span style="font-family: 'Lucida Grande'"></span></span></p><p><span style="color: #323D4F"><span style="font-family: 'Lucida Grande'">I had a dream last night where this idea came to me in the morning, heh.</span></span></p><p></p><p><span style="color: #323D4F"><span style="font-family: 'Lucida Grande'">The purpose of this is to add yet more strategic options for tackling the dungeon. The party can recruit hirelings to be dungeon scouts. Scouts will try to explore and map sections of the dungeon while the party heads elsewhere. This could be useful in cases where time pressure is an issue, however scouts are error prone and less reliable than a party handling the business on their own. There are risks of using scouts.</span></span></p><p></p><p><span style="color: #323D4F"><span style="font-family: 'Lucida Grande'">These are the things they can fail at:</span></span></p><p><span style="color: #323D4F"><span style="font-family: 'Lucida Grande'">- Remaining quiet/hidden; which causes encounters and potentially warns dungeon inhabitants</span></span></p><p><span style="color: #323D4F"><span style="font-family: 'Lucida Grande'">- Surviving said encounters</span></span></p><p><span style="color: #323D4F"><span style="font-family: 'Lucida Grande'">- Properly identifying said creatures as they retreat</span></span></p><p><span style="color: #323D4F"><span style="font-family: 'Lucida Grande'">- Noticing traps</span></span></p><p><span style="color: #323D4F"><span style="font-family: 'Lucida Grande'">- Avoiding traps</span></span></p><p><span style="color: #323D4F"><span style="font-family: 'Lucida Grande'">- Accurately mapping</span></span></p><p><span style="color: #323D4F"><span style="font-family: 'Lucida Grande'">- Continuing on their mission (morale)</span></span></p><p><span style="color: #323D4F"><span style="font-family: 'Lucida Grande'">- Honoring their word when tempted with treasure (loyalty)</span></span></p><p><span style="color: #323D4F"><span style="font-family: 'Lucida Grande'">- Honoring the party when tempted to turncoat by dungeon inhabitants (loyalty)</span></span></p><p><span style="color: #323D4F"><span style="font-family: 'Lucida Grande'">- (You better hope to the gods they don't encounter anything that can charm or otherwise mind-influence them...)</span></span></p><p></p><p><span style="color: #323D4F"><span style="font-family: 'Lucida Grande'">Whenever a scout is sent off in a direction, make some random rolls to determine things like: which direction they take, what mistakes, if any do they make on their map, and for each of the above mentioned items.</span></span></p><p></p><p><span style="color: #323D4F"><span style="font-family: 'Lucida Grande'">I haven't formulate this into the requisite series of tables, but was curious what people think. I wouldn't say the costs always outweigh the benefit, but I will say the intention here is that the mistakes and confusion will likely outweigh the accurate information. The players have to decide what they do with the scraps of information they get from a returned (or killed) scout. Most likely, I intend to give each scout a secret set of stats that influence which things they are best at, along with how loyal/trustworthy they are.</span></span></p></blockquote><p></p>
[QUOTE="Big J Money, post: 6814354, member: 70533"] [COLOR=#323D4F][FONT=Lucida Grande]([I]Reposting from Dragonsfoot. I'm not sure which is the more active OSR community[/I]) I had a dream last night where this idea came to me in the morning, heh.[/FONT][/COLOR] [COLOR=#323D4F][FONT=Lucida Grande]The purpose of this is to add yet more strategic options for tackling the dungeon. The party can recruit hirelings to be dungeon scouts. Scouts will try to explore and map sections of the dungeon while the party heads elsewhere. This could be useful in cases where time pressure is an issue, however scouts are error prone and less reliable than a party handling the business on their own. There are risks of using scouts.[/FONT][/COLOR] [COLOR=#323D4F][FONT=Lucida Grande]These are the things they can fail at:[/FONT][/COLOR] [COLOR=#323D4F][FONT=Lucida Grande]- Remaining quiet/hidden; which causes encounters and potentially warns dungeon inhabitants[/FONT][/COLOR] [COLOR=#323D4F][FONT=Lucida Grande]- Surviving said encounters[/FONT][/COLOR] [COLOR=#323D4F][FONT=Lucida Grande]- Properly identifying said creatures as they retreat[/FONT][/COLOR] [COLOR=#323D4F][FONT=Lucida Grande]- Noticing traps[/FONT][/COLOR] [COLOR=#323D4F][FONT=Lucida Grande]- Avoiding traps[/FONT][/COLOR] [COLOR=#323D4F][FONT=Lucida Grande]- Accurately mapping[/FONT][/COLOR] [COLOR=#323D4F][FONT=Lucida Grande]- Continuing on their mission (morale)[/FONT][/COLOR] [COLOR=#323D4F][FONT=Lucida Grande]- Honoring their word when tempted with treasure (loyalty)[/FONT][/COLOR] [COLOR=#323D4F][FONT=Lucida Grande]- Honoring the party when tempted to turncoat by dungeon inhabitants (loyalty)[/FONT][/COLOR] [COLOR=#323D4F][FONT=Lucida Grande]- (You better hope to the gods they don't encounter anything that can charm or otherwise mind-influence them...)[/FONT][/COLOR] [COLOR=#323D4F][FONT=Lucida Grande]Whenever a scout is sent off in a direction, make some random rolls to determine things like: which direction they take, what mistakes, if any do they make on their map, and for each of the above mentioned items.[/FONT][/COLOR] [COLOR=#323D4F][FONT=Lucida Grande]I haven't formulate this into the requisite series of tables, but was curious what people think. I wouldn't say the costs always outweigh the benefit, but I will say the intention here is that the mistakes and confusion will likely outweigh the accurate information. The players have to decide what they do with the scraps of information they get from a returned (or killed) scout. Most likely, I intend to give each scout a secret set of stats that influence which things they are best at, along with how loyal/trustworthy they are.[/FONT][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dungeon Scout Hirelings?
Top