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[DUNGEON] The Second Adventure Path series of modules!
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<blockquote data-quote="The Fool" data-source="post: 603158" data-attributes="member: 7067"><p><strong>...</strong></p><p></p><p>Renshai, that is a great map and i can see that generic</p><p>modules can be easily placed in any world.</p><p>(i will prob use that thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>BUT</p><p></p><p>I find it continually frustrating how WotC has the liscence</p><p>to the two most popular settings ie GH and FR and they do</p><p>nothing with them regarding adventures <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>There are so many D20 companies out there doing generic</p><p>adventures, why do we need the Big Honcho doing them also?</p><p></p><p>I love greyhawk (i like FR too) and want to see some</p><p>cool adventures done for the setting (like RTTOEE)</p><p>[havent seen CoTSQ for FR yet]</p><p></p><p>I like the Adventure Path series, I like adventures to continue</p><p>on so you have one great campaign to play.</p><p></p><p>But making them generic makes them dull (my opinion)</p><p>I dont want to create my own new world (im lazy and not very</p><p>creative or imaginative <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />)</p><p></p><p>I want FR and more importantly *GH* specific adventures</p><p>that i can play and make my characters feel part of the setting...</p><p></p><p>I know that they are available in Dungeon Magazine but im</p><p>not interested in spending my money on something that ill</p><p>only use maybe 10 pages out of.</p><p></p><p>I would rather spend my money on great well written modules</p><p>that are set in either FR or GH. That way i pay for what im getting, it doenst become a sort of lucky dip every month :roll:</p><p></p><p>It just erks me that WotC has the liscence to these two settings</p><p>and they do nothing with them, especially Greyhawk which i love...</p><p></p><p></p><p>The Fool</p></blockquote><p></p>
[QUOTE="The Fool, post: 603158, member: 7067"] [b]...[/b] Renshai, that is a great map and i can see that generic modules can be easily placed in any world. (i will prob use that thanks :) ) BUT I find it continually frustrating how WotC has the liscence to the two most popular settings ie GH and FR and they do nothing with them regarding adventures :( There are so many D20 companies out there doing generic adventures, why do we need the Big Honcho doing them also? I love greyhawk (i like FR too) and want to see some cool adventures done for the setting (like RTTOEE) [havent seen CoTSQ for FR yet] I like the Adventure Path series, I like adventures to continue on so you have one great campaign to play. But making them generic makes them dull (my opinion) I dont want to create my own new world (im lazy and not very creative or imaginative :D) I want FR and more importantly *GH* specific adventures that i can play and make my characters feel part of the setting... I know that they are available in Dungeon Magazine but im not interested in spending my money on something that ill only use maybe 10 pages out of. I would rather spend my money on great well written modules that are set in either FR or GH. That way i pay for what im getting, it doenst become a sort of lucky dip every month :roll: It just erks me that WotC has the liscence to these two settings and they do nothing with them, especially Greyhawk which i love... The Fool [/QUOTE]
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