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Dungeon tiles and battle map issues – help?
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<blockquote data-quote="AstroCat" data-source="post: 4308848" data-attributes="member: 6320"><p><strong>Dungeon tiles and battle map issues – help?</strong></p><p></p><p>Ok, first off we love using miniatures while gaming, so that leads us to trying to use “cooler” and more fun, yet efficient terrain.</p><p></p><p>Here are my problems/issues:</p><p></p><p>1. <strong>Using WOTC Dungeon Tiles or other published pre-printed tiles.</strong> They only work well in some limited layouts. Adjacent rooms and walls are a big issue, and laying tiles on tiles tend to get very messy and slide around a lot. I want to use the tiles and like the idea but in practical use they are becoming limited and a pain. This is especially true when trying to match a published module, which we almost always use. </p><p>Also, if I have time to set them up before hand on these “play boards” I’ve made it helps but setting them up on the fly can be a pain for the players to have to wait through it. </p><p></p><p>2. <strong>Using .pdf style tiles.</strong> These are the kind you print out. I have a zillion of them. And they have more variety then the WOTC tiles but are more labor intensive (designing the layout, printing and cutting) and still end up with a lot of the same issues as the WOTC tiles.</p><p></p><p>3. <strong>Using mapping software such as Dundjinni.</strong> You can make the best custom matches to the modules for sure. But, the build out time, messy printing, and cut out times make this not a reality for weekly sessions. Sure maybe once and a while for something special but in reality it’s not going to happen weekly.</p><p></p><p>4. <strong>Battlemats.</strong> The best kind I have are the Flip-Mats, I have a lot of them, several of each kind. I draw out the areas before hand and just bring them out as needed. I have enough to easily cover 1 or 2 sessions at a time. These are the most efficient, quickest and most versatile solutions I have. The problem is they are not as cool looking as the tiles, printed tiles or printed custom map tiles. Even with all the colored dry erase markers they aren’t as visually pleasing as a real printed scene.</p><p></p><p>5. <strong>Pre-published battle mats included with the modules.</strong> Now this is what I’m talking about! Like in the new KoTS module from WOTC. Why oh why could they not have included battle mats for all the encounter areas? This to me is the best solution possible. Cool art for the minis and total convenience and efficiency for game play. I have no problem paying a few extra bucks for the massive amount of time this would save me.</p><p></p><p>6. <strong>Art from modules.</strong> Take the art from the module, scan it if needed, resize it and edit in Photoshop and print it out. This is ok, I guess, it can take as long as Dundjinni but at least its already 1 for 1 accurate. I am going to experiment with this some but it really is not the best option.</p><p></p><p>Well there yeah go. I want 1 for 1 accuracy with the module, cool art and I want it all to take up a little time as possible. This is what I want and I know our group would love. </p><p></p><p>I am totally open to suggestions. Thanks!</p></blockquote><p></p>
[QUOTE="AstroCat, post: 4308848, member: 6320"] [b]Dungeon tiles and battle map issues – help?[/b] Ok, first off we love using miniatures while gaming, so that leads us to trying to use “cooler” and more fun, yet efficient terrain. Here are my problems/issues: 1. [B]Using WOTC Dungeon Tiles or other published pre-printed tiles.[/B] They only work well in some limited layouts. Adjacent rooms and walls are a big issue, and laying tiles on tiles tend to get very messy and slide around a lot. I want to use the tiles and like the idea but in practical use they are becoming limited and a pain. This is especially true when trying to match a published module, which we almost always use. Also, if I have time to set them up before hand on these “play boards” I’ve made it helps but setting them up on the fly can be a pain for the players to have to wait through it. 2. [B]Using .pdf style tiles.[/B] These are the kind you print out. I have a zillion of them. And they have more variety then the WOTC tiles but are more labor intensive (designing the layout, printing and cutting) and still end up with a lot of the same issues as the WOTC tiles. 3. [B]Using mapping software such as Dundjinni.[/B] You can make the best custom matches to the modules for sure. But, the build out time, messy printing, and cut out times make this not a reality for weekly sessions. Sure maybe once and a while for something special but in reality it’s not going to happen weekly. 4. [B]Battlemats.[/B] The best kind I have are the Flip-Mats, I have a lot of them, several of each kind. I draw out the areas before hand and just bring them out as needed. I have enough to easily cover 1 or 2 sessions at a time. These are the most efficient, quickest and most versatile solutions I have. The problem is they are not as cool looking as the tiles, printed tiles or printed custom map tiles. Even with all the colored dry erase markers they aren’t as visually pleasing as a real printed scene. 5. [B]Pre-published battle mats included with the modules.[/B] Now this is what I’m talking about! Like in the new KoTS module from WOTC. Why oh why could they not have included battle mats for all the encounter areas? This to me is the best solution possible. Cool art for the minis and total convenience and efficiency for game play. I have no problem paying a few extra bucks for the massive amount of time this would save me. 6. [B]Art from modules.[/B] Take the art from the module, scan it if needed, resize it and edit in Photoshop and print it out. This is ok, I guess, it can take as long as Dundjinni but at least its already 1 for 1 accurate. I am going to experiment with this some but it really is not the best option. Well there yeah go. I want 1 for 1 accuracy with the module, cool art and I want it all to take up a little time as possible. This is what I want and I know our group would love. I am totally open to suggestions. Thanks! [/QUOTE]
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