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Dungeon Tiles. Anyone used them at length yet?
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<blockquote data-quote="rowport" data-source="post: 3381434" data-attributes="member: 9729"><p><strong>Thumbs up on Dungeon Tiles</strong></p><p></p><p>I ran Expedition to Castle Ravenloft this past weekend, and since my new Dungeon Tiles had just arrived, I thought I would give them a try.</p><p></p><p>I had been drawing out the maps on a battlemap, so that is my baseline for comparison.</p><p></p><p>I found the Tiles really quick and easy to use. There was a bit of time looking for pieces and assembling them, but really no more than wiping a mat clean and drawing out a room. The resulting Tile map looked much better, though. In some cases an exact map match to the module was not possible, so I guess it depends on how literal you want the setup to be, YMMV. For instance, in one case I had a square room with a circular staircase in the corner, but I used a hexogonal room with the same stairway configuration. In a couple other cases I used floor tiles moved at an angle to represent curving stairs. In one room I said, "those boxes are torture chamber gear, and those other things on the map do not exist." Generally, I found the quibbling differences to be far outweighted by the nice visuals of the Dungeon Tiles.</p></blockquote><p></p>
[QUOTE="rowport, post: 3381434, member: 9729"] [b]Thumbs up on Dungeon Tiles[/b] I ran Expedition to Castle Ravenloft this past weekend, and since my new Dungeon Tiles had just arrived, I thought I would give them a try. I had been drawing out the maps on a battlemap, so that is my baseline for comparison. I found the Tiles really quick and easy to use. There was a bit of time looking for pieces and assembling them, but really no more than wiping a mat clean and drawing out a room. The resulting Tile map looked much better, though. In some cases an exact map match to the module was not possible, so I guess it depends on how literal you want the setup to be, YMMV. For instance, in one case I had a square room with a circular staircase in the corner, but I used a hexogonal room with the same stairway configuration. In a couple other cases I used floor tiles moved at an angle to represent curving stairs. In one room I said, "those boxes are torture chamber gear, and those other things on the map do not exist." Generally, I found the quibbling differences to be far outweighted by the nice visuals of the Dungeon Tiles. [/QUOTE]
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Dungeon Tiles. Anyone used them at length yet?
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