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Dungeon Tiles DT1
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<blockquote data-quote="Henry" data-source="post: 4355026" data-attributes="member: 158"><p>In my opinion, Claudio (I have a feeling I know what's evolving in your brain <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) , the tiles' worth comes from three things:</p><p></p><p>1) Their quality - they are very durable (though I haven't yet used them a long time, they appear like they'd last quite a while)</p><p></p><p>2) The generic nature - one of the problems I have with Paizo's Gamemastery tiles is their really thin quality, but the fact that it's hard if not impossible to use sets together, or even cards from the same set, and their battlefields are only about 8 by 8 squares when joined together.</p><p></p><p>3) The ability to overlay tiles, and have very little discontinuity (for lack of a good word) in their edges. If I don't want that lake on DT4's big panels, I can take a smaller 4 x 4 panel of plain grass, or a hill, lay it over it, and it doesn't look like the lake is there at all! No blue edges, the grass color blending is either the same or almost the same, etc.</p><p></p><p>Those appear to be the three greatest things about it. I bought some Paizo tiles a year ago, and I have never used them - they're too small, too specific, and LOOK like they have borders around their edges, whether those borders are trees, brush, starkly colored compared to tiles in the same set, what have you.</p></blockquote><p></p>
[QUOTE="Henry, post: 4355026, member: 158"] In my opinion, Claudio (I have a feeling I know what's evolving in your brain :D) , the tiles' worth comes from three things: 1) Their quality - they are very durable (though I haven't yet used them a long time, they appear like they'd last quite a while) 2) The generic nature - one of the problems I have with Paizo's Gamemastery tiles is their really thin quality, but the fact that it's hard if not impossible to use sets together, or even cards from the same set, and their battlefields are only about 8 by 8 squares when joined together. 3) The ability to overlay tiles, and have very little discontinuity (for lack of a good word) in their edges. If I don't want that lake on DT4's big panels, I can take a smaller 4 x 4 panel of plain grass, or a hill, lay it over it, and it doesn't look like the lake is there at all! No blue edges, the grass color blending is either the same or almost the same, etc. Those appear to be the three greatest things about it. I bought some Paizo tiles a year ago, and I have never used them - they're too small, too specific, and LOOK like they have borders around their edges, whether those borders are trees, brush, starkly colored compared to tiles in the same set, what have you. [/QUOTE]
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