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General Tabletop Discussion
*Pathfinder & Starfinder
Dungeon Tiles or New Maps?
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<blockquote data-quote="KidSnide" data-source="post: 5400662" data-attributes="member: 54710"><p>I posted this comment in the <a href="http://www.enworld.org/forum/4e-discussion/298014-dungeon-185-bark-moon-dungeons-biggest-adventure-2.html#post5399738" target="_blank">Bark at the Moon thread</a>, but I think it's more relevant here:</p><p></p><p>The problem with dungeon tile maps is that WotC hasn't figured out how to do outdoor maps with dungeon tiles. Inside a dungeon, the tiles work pretty well. Dungeons are rooms connected by corridors, so thin narrow tiles can connect the bigger tiles for form a dungeon with the black "table space" serving as walls.</p><p></p><p>Well, the problem with outdoor spaces is that (1) there normally aren't walls, so the table isn't helping expand the total area with blank space and (2) the areas should be bigger than a dungeon. That means the designers need to use more tiles to create the same sized map (because they aren't getting help from the table) and they need a bigger map. Unless the designers assume that players buy wilderness tiles by the case, you get bizarre small, cramped and uninteresting maps for the encounter.</p><p></p><p>Really, outdoor tiles should all come with a double-sided poster that shows different sides of mostly featureless terrain that matches the tiles (fields and forests, sandy and rocky desert, cavern and carved stone). That way we can create interesting and large terrain by putting the tile features we want down without having to organize a zillion semi-featureless terrain tiles of various sizes and shapes.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5400662, member: 54710"] I posted this comment in the [URL="http://www.enworld.org/forum/4e-discussion/298014-dungeon-185-bark-moon-dungeons-biggest-adventure-2.html#post5399738"]Bark at the Moon thread[/URL], but I think it's more relevant here: The problem with dungeon tile maps is that WotC hasn't figured out how to do outdoor maps with dungeon tiles. Inside a dungeon, the tiles work pretty well. Dungeons are rooms connected by corridors, so thin narrow tiles can connect the bigger tiles for form a dungeon with the black "table space" serving as walls. Well, the problem with outdoor spaces is that (1) there normally aren't walls, so the table isn't helping expand the total area with blank space and (2) the areas should be bigger than a dungeon. That means the designers need to use more tiles to create the same sized map (because they aren't getting help from the table) and they need a bigger map. Unless the designers assume that players buy wilderness tiles by the case, you get bizarre small, cramped and uninteresting maps for the encounter. Really, outdoor tiles should all come with a double-sided poster that shows different sides of mostly featureless terrain that matches the tiles (fields and forests, sandy and rocky desert, cavern and carved stone). That way we can create interesting and large terrain by putting the tile features we want down without having to organize a zillion semi-featureless terrain tiles of various sizes and shapes. -KS [/QUOTE]
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Dungeon Tiles or New Maps?
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