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[Dungeon] Top 30 Greatest Adventures Discussion (Spoilers)
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<blockquote data-quote="Pramas" data-source="post: 1779255" data-attributes="member: 995"><p>Well, as long as Erik doesn't mind, sure. </p><p></p><p>I will say this was a lot harder than it sounded when Erik asked me to do it. Here's my top 10. As you can see, many of my picks didn't make the Top 30. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>1. Ravenloft: The original Ravenloft module features actual clever design, which is rarer than you'd think in RPG adventures. The built-in replay mechanism was both flavorful and cunning. Great stuff.</p><p>2. Scourge of the Slavelords: The Slavelords adventures are my favorite of the old tournament modules. They aren't deep but they sure are fun. Little did I know when I was 12 years old that I'd someday get to co-write the sequel. </p><p>3. Desert of Desolation: I'm a sucker for ancient Egyptian stuff, so these three adventures appealed to me right away. The backstory was so much more interesting than the typical dungeon bash and the whole series dripped with atmosphere. </p><p>4. Castle Amber: Any module that puts a little Clark Ashton Smith into D&D is OK by me. </p><p>5. Gates of Firestorm Peak: The idea here was to do an adventure using the then-new Player's Option rules. That, as it turns out, was completely secondary to a healthy dose of Lovecraftian horror. You can't go wrong with Things-Man-Was-Not-Meant-to-Know.</p><p>6. Temple of the Frog: This was the first published D&D adventure, in Dave Arneson's Blackmoor supplement. It introduced many features that have been standard ever since, which earns it a place on my list. </p><p>7. Golden Voyages: Golden Voyages is an example of why Al-Qadim is my favorite of the old TSR campaign settings. It really captures the flavor of the old Sinbad movies and includes some excellent advice on customizing the adventure to reflect your group's play style. </p><p>8. Treasure Hunt: This module has quite an interesting premise. You start play at 0-level and your actions during the adventure determine what class you enter when you get to 1st level. I like it for its unique approach to D&D character building. </p><p>9. Night Below: Adventures like this one are why I miss boxed sets. It's a sprawling story of the Underdark focusing on its non-drow denizens (aboleths, derro, kuo-toans, and of course mind flayers). It's got handouts, big poster maps, and other bells and whistles that are just too expensive to do these days. </p><p>10. Of Sound Mind: I thought it'd be appropriate to include at least one module from the 3E/d20 era. Fiery Dragon's Of Sound Mind is an adventure of superior construction. It's got a nice mix of investigation, roleplaying, and action, plus a load of handy advice for the GM. It even comes with counters for all the critters, which was a nice touch. </p><p></p><p>Honorable Mention</p><p></p><p>Shadows Over Bogenhafen for Warhammer Fantasy Roleplay (Games Workshop): This is still my favorite city adventure of all time and the best of the Enemy Within series. Shadows Over Bogenhafen was a big influence on my own Death in Freeport adventure.</p></blockquote><p></p>
[QUOTE="Pramas, post: 1779255, member: 995"] Well, as long as Erik doesn't mind, sure. I will say this was a lot harder than it sounded when Erik asked me to do it. Here's my top 10. As you can see, many of my picks didn't make the Top 30. :) 1. Ravenloft: The original Ravenloft module features actual clever design, which is rarer than you'd think in RPG adventures. The built-in replay mechanism was both flavorful and cunning. Great stuff. 2. Scourge of the Slavelords: The Slavelords adventures are my favorite of the old tournament modules. They aren't deep but they sure are fun. Little did I know when I was 12 years old that I'd someday get to co-write the sequel. 3. Desert of Desolation: I'm a sucker for ancient Egyptian stuff, so these three adventures appealed to me right away. The backstory was so much more interesting than the typical dungeon bash and the whole series dripped with atmosphere. 4. Castle Amber: Any module that puts a little Clark Ashton Smith into D&D is OK by me. 5. Gates of Firestorm Peak: The idea here was to do an adventure using the then-new Player's Option rules. That, as it turns out, was completely secondary to a healthy dose of Lovecraftian horror. You can't go wrong with Things-Man-Was-Not-Meant-to-Know. 6. Temple of the Frog: This was the first published D&D adventure, in Dave Arneson's Blackmoor supplement. It introduced many features that have been standard ever since, which earns it a place on my list. 7. Golden Voyages: Golden Voyages is an example of why Al-Qadim is my favorite of the old TSR campaign settings. It really captures the flavor of the old Sinbad movies and includes some excellent advice on customizing the adventure to reflect your group's play style. 8. Treasure Hunt: This module has quite an interesting premise. You start play at 0-level and your actions during the adventure determine what class you enter when you get to 1st level. I like it for its unique approach to D&D character building. 9. Night Below: Adventures like this one are why I miss boxed sets. It's a sprawling story of the Underdark focusing on its non-drow denizens (aboleths, derro, kuo-toans, and of course mind flayers). It's got handouts, big poster maps, and other bells and whistles that are just too expensive to do these days. 10. Of Sound Mind: I thought it'd be appropriate to include at least one module from the 3E/d20 era. Fiery Dragon's Of Sound Mind is an adventure of superior construction. It's got a nice mix of investigation, roleplaying, and action, plus a load of handy advice for the GM. It even comes with counters for all the critters, which was a nice touch. Honorable Mention Shadows Over Bogenhafen for Warhammer Fantasy Roleplay (Games Workshop): This is still my favorite city adventure of all time and the best of the Enemy Within series. Shadows Over Bogenhafen was a big influence on my own Death in Freeport adventure. [/QUOTE]
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