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[Dungeon] Top 30 Greatest Adventures Discussion (Spoilers)
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<blockquote data-quote="billd91" data-source="post: 1795104" data-attributes="member: 3400"><p>Greyhawk purists are the main people with strong negative opinions about RttToEE? How about those of us who think it's a bizarre hodge-podge of a dungeon-crawl with little point to it? In fact most of the negative reviews on enworld complain more about the structure of the module than Greyhawk purism (although we do criticize how it doesn't even really make an attempt to fit into Greyhawk other than just by the names and trappings... which isn't really a question of holding true to any sort of Gygaxian vision, whatever that is, since GH has been so extensively modified by other authors as well as individual DMs running the campaign). Some of us just think it's a module that isn't as good as it should be coming from an experience designer in an age when hack-and-slash dungeon crawls are no longer innovative.</p><p></p><p>Anyway, I would quibble a little bit about some placements on the list (I'd rank Scourge of the Slavelords higher than 20 and put Ravenloft at #1), but that's all a matter of opinion.</p><p>What I find interesting are the comments given by the panel of judges, as printed by Paizo. Many of the reasons mentioned for holding a module in high regard seem to have less to do with the actual play of the module than in various meta-considerations, like how the G series introduced the Drow in a cool fashion, or the use of innovations like timelines and 3-D perspective mapping. I suppose we all tend to look at modules that we've read (in many cases many times) from a different perspective than the ones we've just played or run once and not picked up in many years. I suppose they contribute in some way to the module playing experience, but some of the comments had me thinking that the judges were looking at the modules from a module-writing perspective. I find that very interesting and wonder if non-designers would tend to come up with significantly different lists.</p></blockquote><p></p>
[QUOTE="billd91, post: 1795104, member: 3400"] Greyhawk purists are the main people with strong negative opinions about RttToEE? How about those of us who think it's a bizarre hodge-podge of a dungeon-crawl with little point to it? In fact most of the negative reviews on enworld complain more about the structure of the module than Greyhawk purism (although we do criticize how it doesn't even really make an attempt to fit into Greyhawk other than just by the names and trappings... which isn't really a question of holding true to any sort of Gygaxian vision, whatever that is, since GH has been so extensively modified by other authors as well as individual DMs running the campaign). Some of us just think it's a module that isn't as good as it should be coming from an experience designer in an age when hack-and-slash dungeon crawls are no longer innovative. Anyway, I would quibble a little bit about some placements on the list (I'd rank Scourge of the Slavelords higher than 20 and put Ravenloft at #1), but that's all a matter of opinion. What I find interesting are the comments given by the panel of judges, as printed by Paizo. Many of the reasons mentioned for holding a module in high regard seem to have less to do with the actual play of the module than in various meta-considerations, like how the G series introduced the Drow in a cool fashion, or the use of innovations like timelines and 3-D perspective mapping. I suppose we all tend to look at modules that we've read (in many cases many times) from a different perspective than the ones we've just played or run once and not picked up in many years. I suppose they contribute in some way to the module playing experience, but some of the comments had me thinking that the judges were looking at the modules from a module-writing perspective. I find that very interesting and wonder if non-designers would tend to come up with significantly different lists. [/QUOTE]
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