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<blockquote data-quote="N'raac" data-source="post: 6034477" data-attributes="member: 6681948"><p>Game designer choice. It's not like d20 was the state of the art when it was released. Many TSR games at that time resolved with d% or some other mechanism.</p><p></p><p>2d6 is more familiar to board gamers. It also has a bell curve rather than straight line probability, which is one reason some games use multiple smaller dice for task resolution - it tends to make character skill more relevant to the resolution system.</p><p></p><p>If you need to roll 11+ on d20, and you have a +2 bonus because you are "very skilled", your chances of success go from 50% to 60%. If you need 11+ on 3d6 (same 50/50 odds), the same +2 bonus moves you up to a 74.07% chance of success. Which one feels more like the variance for being "very skilled"?</p><p></p><p>However, if I had to bet, I'd have to gamble that it was much easier to get 2d6 for the components than to get a d20 or any other non-cube polyhedron at the time the game was originally produced. I seem to recall reading an article by someone around in those days on the struggles TSR went through to get the various dice for inclusion in D&D boxed sets.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6034477, member: 6681948"] Game designer choice. It's not like d20 was the state of the art when it was released. Many TSR games at that time resolved with d% or some other mechanism. 2d6 is more familiar to board gamers. It also has a bell curve rather than straight line probability, which is one reason some games use multiple smaller dice for task resolution - it tends to make character skill more relevant to the resolution system. If you need to roll 11+ on d20, and you have a +2 bonus because you are "very skilled", your chances of success go from 50% to 60%. If you need 11+ on 3d6 (same 50/50 odds), the same +2 bonus moves you up to a 74.07% chance of success. Which one feels more like the variance for being "very skilled"? However, if I had to bet, I'd have to gamble that it was much easier to get 2d6 for the components than to get a d20 or any other non-cube polyhedron at the time the game was originally produced. I seem to recall reading an article by someone around in those days on the struggles TSR went through to get the various dice for inclusion in D&D boxed sets. [/QUOTE]
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