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Dungeon vs. Polyhedron - Death Match
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<blockquote data-quote="Bavix" data-source="post: 1010284" data-attributes="member: 1688"><p><strong>Black & White Dungeon</strong></p><p></p><p>It seems to me that the reason behind putting Polyhedron into Dungeon in the first place was production costs. This seems to be an issue now that Dungeon is a full-color, highly graphic format.</p><p></p><p>I work in the print industry and I know how budget-breaking this format can be. I, as a long-time Dungeon fan, had no problem with the black and white format of old and, if it meant getting more adventure for my money, would gladly buy Dungeon in that format again.</p><p></p><p>That would also leave more money in the budget for miniature-scale poster maps, monster tokens, and other inserts.</p></blockquote><p></p>
[QUOTE="Bavix, post: 1010284, member: 1688"] [b]Black & White Dungeon[/b] It seems to me that the reason behind putting Polyhedron into Dungeon in the first place was production costs. This seems to be an issue now that Dungeon is a full-color, highly graphic format. I work in the print industry and I know how budget-breaking this format can be. I, as a long-time Dungeon fan, had no problem with the black and white format of old and, if it meant getting more adventure for my money, would gladly buy Dungeon in that format again. That would also leave more money in the budget for miniature-scale poster maps, monster tokens, and other inserts. [/QUOTE]
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Dungeon vs. Polyhedron - Death Match
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