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Dungeon World and Social Conflict
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<blockquote data-quote="Manbearcat" data-source="post: 7931444" data-attributes="member: 6696971"><p>Yup, that's correct. Check my edit. That post should say - "Ticking THEIR Clock 1 on a 7-9 or 6- (not YOUR Clock)."</p><p></p><p>Here is a quick hypothetical of how it might go down:</p><p></p><p>Cleric (addressing a convened war council and trying to convince the Defense Minister to do thing x vs thing y):</p><p></p><p>"The last time the <Horsemen Empire>raided the granaries, it wasn't to steal the foodstuffs or starve the people. It was to draw the forces of <Neighboring Empire> out into the open field and drown them in hooves and arrows. They kept repeating that until it was death by a thousand cuts."</p><p></p><p>Sway 7-9 (Your Clock ticks 1) but they follow-up with a rejoinder you have to answer.</p><p></p><p>GM: The room breaks out in quiet whispers at the effectiveness of your volley. The Defense Minister's tilts his head sideways, nods a moment a moment, but doesn't concede. When he clears his throat, the chamber noise abruptly vanishes. He looks at you squarely.</p><p></p><p>"<Neighboring Empire> doesn't have our cavalry. Not the numbers. Not the skill. Not the armaments. We'll see who drowns whom in hooves and arrows..."</p><p></p><p>[HR][/HR]</p><p></p><p>Now the player is going to have to deal with this rejoinder before they can get back on the offense with Sway. He's not going to be influenced with guile, charm, or argument until you give him a reason to be.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7931444, member: 6696971"] Yup, that's correct. Check my edit. That post should say - "Ticking THEIR Clock 1 on a 7-9 or 6- (not YOUR Clock)." Here is a quick hypothetical of how it might go down: Cleric (addressing a convened war council and trying to convince the Defense Minister to do thing x vs thing y): "The last time the <Horsemen Empire>raided the granaries, it wasn't to steal the foodstuffs or starve the people. It was to draw the forces of <Neighboring Empire> out into the open field and drown them in hooves and arrows. They kept repeating that until it was death by a thousand cuts." Sway 7-9 (Your Clock ticks 1) but they follow-up with a rejoinder you have to answer. GM: The room breaks out in quiet whispers at the effectiveness of your volley. The Defense Minister's tilts his head sideways, nods a moment a moment, but doesn't concede. When he clears his throat, the chamber noise abruptly vanishes. He looks at you squarely. "<Neighboring Empire> doesn't have our cavalry. Not the numbers. Not the skill. Not the armaments. We'll see who drowns whom in hooves and arrows..." [HR][/HR] Now the player is going to have to deal with this rejoinder before they can get back on the offense with Sway. He's not going to be influenced with guile, charm, or argument until you give him a reason to be. [/QUOTE]
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