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<blockquote data-quote="Manbearcat" data-source="post: 7934787" data-attributes="member: 6696971"><p>[USER=6996003]@EpicureanDM[/USER]</p><p></p><p>On PC-side though, what work mechanically would they be doing?</p><p></p><p>For instance, consider the social tags “Cornered” vs “Brash.”</p><p></p><p>How do you intend those to inform play? Are these like Appearance tags and a GM should leverage them as soft move responses? Are they like Equipment tags that are supposed to inform the fiction and have attendant mechanical effect? Are these like Bonds/Alignment where a player would have a related End of Session question?</p><p></p><p>It’s easy to see the use GM-side (as a Soft/Hard move-informer). The design intent on the player side is what I’m curious about in terms of what you’re thinking.</p><p></p><p>You mentioned MG and Traits. So positive and negative invocation each 1/session? Positive grants +1 forward? The Negative is an issue because the Turn Structure of MG doesn’t comport to the Freeform/Fiction-Trigger nature if DW. There isn’t a way to map buyingTests with earned Checks onto DW. What do you have in mind?</p><p></p><p>Something like “buy-out” a 6- result to move it to 7-9?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7934787, member: 6696971"] [USER=6996003]@EpicureanDM[/USER] On PC-side though, what work mechanically would they be doing? For instance, consider the social tags “Cornered” vs “Brash.” How do you intend those to inform play? Are these like Appearance tags and a GM should leverage them as soft move responses? Are they like Equipment tags that are supposed to inform the fiction and have attendant mechanical effect? Are these like Bonds/Alignment where a player would have a related End of Session question? It’s easy to see the use GM-side (as a Soft/Hard move-informer). The design intent on the player side is what I’m curious about in terms of what you’re thinking. You mentioned MG and Traits. So positive and negative invocation each 1/session? Positive grants +1 forward? The Negative is an issue because the Turn Structure of MG doesn’t comport to the Freeform/Fiction-Trigger nature if DW. There isn’t a way to map buyingTests with earned Checks onto DW. What do you have in mind? Something like “buy-out” a 6- result to move it to 7-9? [/QUOTE]
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