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<blockquote data-quote="Manbearcat" data-source="post: 6419680" data-attributes="member: 6696971"><p>Sure. Have GMed it lots. Not really sure what you're referring to by "wondering if it lives up", but I'll take a stab. </p><p></p><p>- <em>By the above do you mean "does it do high-octane, high-fantasy, pulp D&D action-adventure"? </em></p><p></p><p>Oh yes, extraordinarily well.</p><p></p><p>- <em>Is it intuitive to GM?</em></p><p></p><p>Oh yes, extremely so.</p><p></p><p>- <em>Are the action resolution mechanics robust and minimalist?</em></p><p></p><p>They're fantastically so. If you want an engine that plays to PC archetype as the input for action resolution and ceaselessly delivers dynamic, genre-coherent complications as output, then you've come to the right place. It does this with minimal handling time as well. </p><p></p><p>- <em>Are the PC build mechanics robust and hackable?</em></p><p></p><p>Absolutely. You can manage all kinds of PC builds out of the standard system, use all kinds of classes (and compendium classes - like paragon abilities) on the internet, or you can easily hack together your own.</p><p></p><p>- <em>Are the GMing princples and guidance top notch?</em></p><p></p><p>As good as any I've seen. Unambiguous, and focused on generating content and pacing that guarantees exciting, adventure-filled lives where the PCs are hooked into conflicts and opposed by adversarial elements they're interested in (which ties into, and feeds back from, the PC build rules).</p><p></p><p>[HR][/HR]</p><p></p><p>Search for Dungeon World PBPs on here and you can find a game that Campbell and pemerton and myself were fiddling about with awhile back (an extension of a 4e one-off for material in a post from last year) and a current, ongoing game that I'm GMing for a rl friend and S.O.</p><p></p><p>I've run the system quite a bit at the table (maybe 100 hours?) so if you have any specific questions that you want answered (that weren't answered above), I'll see if I can't help you out. It scratches a slightly different itch for me than 4e, though there is considerable overlap between the two (especially in GMing principles).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6419680, member: 6696971"] Sure. Have GMed it lots. Not really sure what you're referring to by "wondering if it lives up", but I'll take a stab. - [I]By the above do you mean "does it do high-octane, high-fantasy, pulp D&D action-adventure"? [/I] Oh yes, extraordinarily well. - [I]Is it intuitive to GM?[/I] Oh yes, extremely so. - [I]Are the action resolution mechanics robust and minimalist?[/I] They're fantastically so. If you want an engine that plays to PC archetype as the input for action resolution and ceaselessly delivers dynamic, genre-coherent complications as output, then you've come to the right place. It does this with minimal handling time as well. - [I]Are the PC build mechanics robust and hackable?[/I] Absolutely. You can manage all kinds of PC builds out of the standard system, use all kinds of classes (and compendium classes - like paragon abilities) on the internet, or you can easily hack together your own. - [I]Are the GMing princples and guidance top notch?[/I] As good as any I've seen. Unambiguous, and focused on generating content and pacing that guarantees exciting, adventure-filled lives where the PCs are hooked into conflicts and opposed by adversarial elements they're interested in (which ties into, and feeds back from, the PC build rules). [HR][/HR] Search for Dungeon World PBPs on here and you can find a game that Campbell and pemerton and myself were fiddling about with awhile back (an extension of a 4e one-off for material in a post from last year) and a current, ongoing game that I'm GMing for a rl friend and S.O. I've run the system quite a bit at the table (maybe 100 hours?) so if you have any specific questions that you want answered (that weren't answered above), I'll see if I can't help you out. It scratches a slightly different itch for me than 4e, though there is considerable overlap between the two (especially in GMing principles). [/QUOTE]
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