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<blockquote data-quote="Grimgrin" data-source="post: 5396421" data-attributes="member: 78830"><p><span style="font-size: 15px"><span style="font-size: 10px">I think this is a great idea, can't help but add to it</span></span></p><p> </p><p><span style="font-size: 15px">Lightfoot Halfling</span></p><p> </p><p><em>His deft hands and sprightly footwork leave you flatfooted</em></p><p> </p><p><u>LIGHTFOOT HALFLING TRAITS</u></p><p> </p><p><strong>Ability Score:</strong> DEXTERITY</p><p><strong>Skill Bonus (Level 1):</strong> Gain a +4 bonus to Stealth checks.</p><p><strong>Nimble Feet (Level 1):</strong> Gain a +2 bonus to Reflex and a +2 bonus to AC vs. Opportunity Attacks.</p><p><strong>Lucky Dodge (Level 1): </strong>Once per encounter, you can force an opponent to re-roll a successful attack.</p><p><strong>Small Size (Level 1):</strong> You can not use two handed weapons.</p><p><strong>Lightfoot Critical (Level 2 or 6):</strong> When you score a critical hit, the attack deals 1d10 extra damage, and you can shift one square after the attack.</p><p> </p><p><u>LIGHTFOOT HALFLING POWERS</u></p><p> </p><p><strong><span style="color: #008000">SUDDEN LUNGE </span></strong><span style="color: #008000">- LIGHTFOOT HALFLING NOVICE</span></p><p><em>You dart in and out of striking distance when attacking.</em></p><p><strong>At-Will * Martial, Physical, Weapon</strong></p><p><strong>Standard Action - Melee</strong> 2</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity + your level + weapon accuracy vs. AC</p><p><strong>Hit:</strong> 1[W] + Dexterity modifier + twice your level physical damage. </p><p> </p><p><strong><span style="color: #ff0000">ROLLING TUMBLE</span></strong><span style="color: #ff0000"> - LIGHTFOOT HALFLING UTILITY</span></p><p><em>You have learned to roll with the punches, literally.</em></p><p><strong>Encounter</strong></p><p><strong>Immediate Interrupt - Personal</strong></p><p><strong>Trigger:</strong> You are pushed, slid, or knocked prone by an attack </p><p><strong>Effect:</strong> You can shift your DEXTERITY modifier instead.</p><p> </p><p><strong><span style="color: #0000ff">LOW BLOW </span></strong><span style="color: #0000ff">- LIGHTFOOT HALFLING EXPERT</span></p><p><em>Your small stature allows for the perfect placement of a crushing blow.</em></p><p><strong>Encounter * Physical, Weapon</strong></p><p><strong>Standard Action - Melee</strong> or <strong>Ranged</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity + your level + weapon accuracy vs. AC</p><p><strong>Hit:</strong> 2[W] + Dexterity modifier + your twice level physical damage, and your target is "dazed" (save ends). </p><p> </p><p> </p><p><strong><span style="font-size: 15px">Sly Rogue</span></strong></p><p> </p><p><em>You are a professional backstabber trained by cheats, thieves, and blackmailers.</em></p><p> </p><p><u>SLY ROGUE TRAITS</u></p><p> </p><p><strong>Ability Scores:</strong> CHARISMA</p><p><strong>Power Source:</strong> Martial; +2 to martial overcharge</p><p><strong>Skill Bonus (Level 1):</strong> Gain a +4 bonus to Conspiracy checks.</p><p><strong>Moving Target (Level 1): </strong>+2 bonus to Reflex </p><p><strong>Dirty Fighting (Level 1)</strong>: You gain a damage bonus equal to your Dexterity modifier against enemies that grant you combat advantage.</p><p><strong>Sly Critical (Level 2 or 6):</strong> When you score a critical hit, the attack deals 1d10 extra damage, and the target is 'weakened' until the end of its next turn.</p><p> </p><p><u>SLY ROGUE POWERS</u></p><p> </p><p> </p><p><strong><span style="color: #008000">SPOILING ATTACK</span></strong><span style="color: #008000"> - SLY ROGUE NOVICE</span></p><p><span style="color: white"><em>The pain you inflict hampers your foe's next attack.</em></span></p><p><span style="color: white"><strong>At-Will * Physical, Weapon</strong></span></p><p><span style="color: white"><strong>Standard Action - Melee</strong> or <strong>Ranged</strong> weapon</span></p><p><span style="color: white"><strong>Target:</strong> One creature</span></p><p><span style="color: white"><strong>Attack:</strong> Charisma + your level + weapon accuracy vs. AC</span></p><p><span style="color: white"><strong>Hit:</strong> Charisma modifier + twice your level physical damage, and your target is 'weakened' until the start of your next turn.</span></p><p> </p><p><strong><span style="color: #ff0000">COMBAT FEINT </span></strong><span style="color: #ff0000">- SLY ROGUE UTILITY</span></p><p><em>You hide your intent to catch a foe by surprise.</em></p><p><strong>ENCOUNTER</strong></p><p><strong>Free Action - Personal</strong></p><p><strong>Effect</strong>: You gain combat advantage a detected enemy of your choice for this turn.</p><p> </p><p><strong><span style="color: #0000ff">DAZZLING FLOURISH </span></strong><span style="color: #0000ff">- SLY ROGUE EXPERT</span></p><p><em>Your battle chatter and bravado unnerves your foes.</em></p><p><strong>Encounter</strong></p><p><strong>Standard Action - Burst </strong>10</p><p><strong>Target</strong>: All creatures in burst</p><p><strong>Attack</strong>: Charisma + your level vs. Will</p><p><strong>Hit</strong>: All creatures in burst radius must make three consecutive saving throws. A target Target is "dazed" on the first failed saving throw, "stunned" on the second, "dominated" on the third failed saving throw. Condition lasts until the start of the character's next turn.</p></blockquote><p></p>
[QUOTE="Grimgrin, post: 5396421, member: 78830"] [SIZE=4][SIZE=2]I think this is a great idea, can't help but add to it[/SIZE][/SIZE] [SIZE=4]Lightfoot Halfling[/SIZE] [I]His deft hands and sprightly footwork leave you flatfooted[/I] [U]LIGHTFOOT HALFLING TRAITS[/U] [B]Ability Score:[/B] DEXTERITY [B]Skill Bonus (Level 1):[/B] Gain a +4 bonus to Stealth checks. [B]Nimble Feet (Level 1):[/B] Gain a +2 bonus to Reflex and a +2 bonus to AC vs. Opportunity Attacks. [B]Lucky Dodge (Level 1): [/B]Once per encounter, you can force an opponent to re-roll a successful attack. [B]Small Size (Level 1):[/B] You can not use two handed weapons. [B]Lightfoot Critical (Level 2 or 6):[/B] When you score a critical hit, the attack deals 1d10 extra damage, and you can shift one square after the attack. [U]LIGHTFOOT HALFLING POWERS[/U] [B][COLOR=#008000]SUDDEN LUNGE [/COLOR][/B][COLOR=#008000]- LIGHTFOOT HALFLING NOVICE[/COLOR] [I]You dart in and out of striking distance when attacking.[/I] [B]At-Will * Martial, Physical, Weapon[/B] [B]Standard Action - Melee[/B] 2 [B]Target:[/B] One creature [B]Attack:[/B] Dexterity + your level + weapon accuracy vs. AC [B]Hit:[/B] 1[W] + Dexterity modifier + twice your level physical damage. [B][COLOR=#ff0000]ROLLING TUMBLE[/COLOR][/B][COLOR=#ff0000] - LIGHTFOOT HALFLING UTILITY[/COLOR] [I]You have learned to roll with the punches, literally.[/I] [B]Encounter[/B] [B]Immediate Interrupt - Personal[/B] [B]Trigger:[/B] You are pushed, slid, or knocked prone by an attack [B]Effect:[/B] You can shift your DEXTERITY modifier instead. [B][COLOR=#0000ff]LOW BLOW [/COLOR][/B][COLOR=#0000ff]- LIGHTFOOT HALFLING EXPERT[/COLOR] [I]Your small stature allows for the perfect placement of a crushing blow.[/I] [B]Encounter * Physical, Weapon[/B] [B]Standard Action - Melee[/B] or [B]Ranged[/B] weapon [B]Target:[/B] One creature [B]Attack:[/B] Dexterity + your level + weapon accuracy vs. AC [B]Hit:[/B] 2[W] + Dexterity modifier + your twice level physical damage, and your target is "dazed" (save ends). [B][SIZE=4]Sly Rogue[/SIZE][/B] [I]You are a professional backstabber trained by cheats, thieves, and blackmailers.[/I] [U]SLY ROGUE TRAITS[/U] [B]Ability Scores:[/B] CHARISMA [B]Power Source:[/B] Martial; +2 to martial overcharge [B]Skill Bonus (Level 1):[/B] Gain a +4 bonus to Conspiracy checks. [B]Moving Target (Level 1): [/B]+2 bonus to Reflex [B]Dirty Fighting (Level 1)[/B]: You gain a damage bonus equal to your Dexterity modifier against enemies that grant you combat advantage. [B]Sly Critical (Level 2 or 6):[/B] When you score a critical hit, the attack deals 1d10 extra damage, and the target is 'weakened' until the end of its next turn. [U]SLY ROGUE POWERS[/U] [B][COLOR=#008000]SPOILING ATTACK[/COLOR][/B][COLOR=#008000] - SLY ROGUE NOVICE[/COLOR] [COLOR=white][I]The pain you inflict hampers your foe's next attack.[/I][/COLOR] [COLOR=white][B]At-Will * Physical, Weapon[/B][/COLOR] [COLOR=white][B]Standard Action - Melee[/B] or [B]Ranged[/B] weapon[/COLOR] [COLOR=white][B]Target:[/B] One creature[/COLOR] [COLOR=white][B]Attack:[/B] Charisma + your level + weapon accuracy vs. AC[/COLOR] [COLOR=white][B]Hit:[/B] Charisma modifier + twice your level physical damage, and your target is 'weakened' until the start of your next turn.[/COLOR] [B][COLOR=#ff0000]COMBAT FEINT [/COLOR][/B][COLOR=#ff0000]- SLY ROGUE UTILITY[/COLOR] [I]You hide your intent to catch a foe by surprise.[/I] [B]ENCOUNTER[/B] [B]Free Action - Personal[/B] [B]Effect[/B]: You gain combat advantage a detected enemy of your choice for this turn. [B][COLOR=#0000ff]DAZZLING FLOURISH [/COLOR][/B][COLOR=#0000ff]- SLY ROGUE EXPERT[/COLOR] [I]Your battle chatter and bravado unnerves your foes.[/I] [B]Encounter[/B] [B]Standard Action - Burst [/B]10 [B]Target[/B]: All creatures in burst [B]Attack[/B]: Charisma + your level vs. Will [B]Hit[/B]: All creatures in burst radius must make three consecutive saving throws. A target Target is "dazed" on the first failed saving throw, "stunned" on the second, "dominated" on the third failed saving throw. Condition lasts until the start of the character's next turn. [/QUOTE]
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