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Dungeon World Gets New Owners, Second Edition Planned
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<blockquote data-quote="Manbearcat" data-source="post: 9438279" data-attributes="member: 6696971"><p>I posted a singular message on their Discord server (after just joining it).</p><p></p><p>One thing that was always a concern (but it didn't confound play particularly detrimentally) was the Make Camp move and everything that goes into that (procedurally and the implications of refresh). I implemented various Custom Moves and procedures over the years to resolve some negative space that I didn't love around Make Camp and recovery, but I don't feel like I ever "landed the plane" in such a way that ever felt exactly right.</p><p></p><p>My hope is that Luke solves that with something akin to Torchbearer's "accrue Checks and spend Checks" engine along with that game's Camp phase procedures...but obviously an AW-ification of the same.</p><p></p><p>There are other things like End of Session questions also need another pass, more engaging social conflict resolution, playbooks could use some 4e-ification, more situationally-impactful & diverse keywords (for all things from PCs to gear to Threats), and the game's attribute proliferation reaching tipping point late-game needs resolved. But I think if they just satisfyingly resolve that first concern for me, that alone would be a fairly sizable net win IMO.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9438279, member: 6696971"] I posted a singular message on their Discord server (after just joining it). One thing that was always a concern (but it didn't confound play particularly detrimentally) was the Make Camp move and everything that goes into that (procedurally and the implications of refresh). I implemented various Custom Moves and procedures over the years to resolve some negative space that I didn't love around Make Camp and recovery, but I don't feel like I ever "landed the plane" in such a way that ever felt exactly right. My hope is that Luke solves that with something akin to Torchbearer's "accrue Checks and spend Checks" engine along with that game's Camp phase procedures...but obviously an AW-ification of the same. There are other things like End of Session questions also need another pass, more engaging social conflict resolution, playbooks could use some 4e-ification, more situationally-impactful & diverse keywords (for all things from PCs to gear to Threats), and the game's attribute proliferation reaching tipping point late-game needs resolved. But I think if they just satisfyingly resolve that first concern for me, that alone would be a fairly sizable net win IMO. [/QUOTE]
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