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Dungeon World Gets New Owners, Second Edition Planned
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<blockquote data-quote="Cergorach" data-source="post: 9446583" data-attributes="member: 725"><p><em>shrugs</em> I don't care about the drama the writers/creators have/made, I'm more interested in the product. Dungeon World never attracted me. But a nice DW2e might... I've started to become interested in games like Blades in the Dark and Spire/Heart, part of it is the interesting setting/campaign, part of it is the art, and the other part of it is support in my favorite VTT (Foundry).</p><p></p><p>And while 'Chasing Adventure' might be great, looking great, it has the market footprint of a Beetle. To give an impression, they did a KS earlier this year for their Hardcover physical book, they had 221 backers (160 wanted the HC) and raised less then $10k. That's tiny! So tiny that no one bothered to make an implementation for a VTT. Dungeon World still has an active following after 10 years, in multiple languages, VTT support, etc. If/when DW2 comes out, I expect most fans to just move to that (including VTT support) and probably have more fans.</p><p></p><p>There are many, many gems in the world. You can appreciate them in private... And if you play in person, you can play the game with others. But if you play online, that becomes more difficult. And the one of the biggest issues of playing something else from your main game (like D&D) is learning the rules, not just the GM, but also the players. So you need to get a group of people to read a 215 page book well enough to make characters and play a game. With an integrated VTT much of that overhead is taken care of. Making it simpler to start and having something handle all the things you don't want to keep track of.</p><p></p><p>So if we have a pretty Chasing Adventure and a pretty Dungeon World 2 (similarly sized core book), which of the two do you think people will choose? The well supported one or the one with a few hundred backers? The world doesn't work like "If we make it, they will come!", things like marketing and existing market share are very important!</p><p></p><p>Sidenote: How many people actually dropped D&D 5e over the Gary G controversies? I expect not many... Art != artist.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 9446583, member: 725"] [I]shrugs[/I] I don't care about the drama the writers/creators have/made, I'm more interested in the product. Dungeon World never attracted me. But a nice DW2e might... I've started to become interested in games like Blades in the Dark and Spire/Heart, part of it is the interesting setting/campaign, part of it is the art, and the other part of it is support in my favorite VTT (Foundry). And while 'Chasing Adventure' might be great, looking great, it has the market footprint of a Beetle. To give an impression, they did a KS earlier this year for their Hardcover physical book, they had 221 backers (160 wanted the HC) and raised less then $10k. That's tiny! So tiny that no one bothered to make an implementation for a VTT. Dungeon World still has an active following after 10 years, in multiple languages, VTT support, etc. If/when DW2 comes out, I expect most fans to just move to that (including VTT support) and probably have more fans. There are many, many gems in the world. You can appreciate them in private... And if you play in person, you can play the game with others. But if you play online, that becomes more difficult. And the one of the biggest issues of playing something else from your main game (like D&D) is learning the rules, not just the GM, but also the players. So you need to get a group of people to read a 215 page book well enough to make characters and play a game. With an integrated VTT much of that overhead is taken care of. Making it simpler to start and having something handle all the things you don't want to keep track of. So if we have a pretty Chasing Adventure and a pretty Dungeon World 2 (similarly sized core book), which of the two do you think people will choose? The well supported one or the one with a few hundred backers? The world doesn't work like "If we make it, they will come!", things like marketing and existing market share are very important! Sidenote: How many people actually dropped D&D 5e over the Gary G controversies? I expect not many... Art != artist. [/QUOTE]
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Dungeon World Gets New Owners, Second Edition Planned
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