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Dungeon World Gets New Owners, Second Edition Planned
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<blockquote data-quote="Ruin Explorer" data-source="post: 9664009" data-attributes="member: 18"><p>This is exactly the issue, and it's true of an awful lot of PtbA games, there's an obsession with using the same mechanisms (or close variants thereof) as Apocalypse World, even though that doesn't really make sense.</p><p></p><p>Countless design choices in PtbA games and hacks have been attributed to this very nebulous "PbtA philosophy", but it's mostly just cargo cult nonsense, or a convenient method to say "I prefer it this way" without actually taking personal responsibility, which I find I slightly disreputable or at least very disappointing.</p><p></p><p>I agree that it's fine to have an opinion (albeit slightly less fine to reject basically all design tenets of an RPG and then use the name), but I feel like claiming "PtbA philosophy" is absolutely a dodge to admitting having an opinion, because if you admitted to having an opinion, people could easily engage with you and say "That's a bad opinion", whereas if you claim "PtbA philosophy", you're basically making an almost holy/sacred appeal to authority.</p><p></p><p></p><p>I don't think such a philosophy really exists, but I do agree that the end result looks likely to be extremely generic fantasy, which is no way reminiscent of Dungeon World, and not useful for any of the same things. The people for whom changing DW to be generic and un-D&D-like will please most, imho, are ultra-online PtbA purists who never liked Dungeon World, fundamentally didn't understand Dungeon World's approach or appeal, didn't play Dungeon World, and probably won't play this either!</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9664009, member: 18"] This is exactly the issue, and it's true of an awful lot of PtbA games, there's an obsession with using the same mechanisms (or close variants thereof) as Apocalypse World, even though that doesn't really make sense. Countless design choices in PtbA games and hacks have been attributed to this very nebulous "PbtA philosophy", but it's mostly just cargo cult nonsense, or a convenient method to say "I prefer it this way" without actually taking personal responsibility, which I find I slightly disreputable or at least very disappointing. I agree that it's fine to have an opinion (albeit slightly less fine to reject basically all design tenets of an RPG and then use the name), but I feel like claiming "PtbA philosophy" is absolutely a dodge to admitting having an opinion, because if you admitted to having an opinion, people could easily engage with you and say "That's a bad opinion", whereas if you claim "PtbA philosophy", you're basically making an almost holy/sacred appeal to authority. I don't think such a philosophy really exists, but I do agree that the end result looks likely to be extremely generic fantasy, which is no way reminiscent of Dungeon World, and not useful for any of the same things. The people for whom changing DW to be generic and un-D&D-like will please most, imho, are ultra-online PtbA purists who never liked Dungeon World, fundamentally didn't understand Dungeon World's approach or appeal, didn't play Dungeon World, and probably won't play this either! [/QUOTE]
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