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Dungeon World Gets New Owners, Second Edition Planned
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<blockquote data-quote="Ruin Explorer" data-source="post: 9664177" data-attributes="member: 18"><p>I mean, you mention Shadowrun but that's a really good supporting example for me!</p><p></p><p>Specifically Shadowrun was like, continuous though 1E to 3E, with a clear effort to maintain the same tone, the same game focus, the same basic way of operating the rules and so on, and then it got licenced (sold?) to Fantasy Productions, a completely different set of people with different ideas, who made an absolute mess of things, and absolutely I think almost any Shadowrun or even non-hater would say 4E Shadowrun was a clear-cut case of "look at how they massacred my boy"!</p><p></p><p>D&D isn't exactly a bad example either - 1-3.5E, they're basically trying to do the same thing, but 4E, much as I loved 4E, wanted to do something a bit different - not as different as is being proposed here, I'd suggest but different enough that it was off-putting to like, 50% of extant D&D players. And when WotC decided to go in the opposite direction, and make a game that was much broader than 4E, and much more oriented towards a broad focus rather than a narrow focus, that was tremendously successful (albeit for complex reasons), where 4E had not been. For a lot of people, 4E did "massacre their boy", and I suspect that'll be even more true for DW2, especially they keep this confused-ass design up! Like pick a lane, for god's sake! They're saying they want Critical Role/Guardians of the Galaxy, but so far the rules they're writing are for like, something a lot more nebbish and grounded than that! It actually reminds me of 3E in a weird way. Like they're trying too hard to "rationalize" and "make sensible and orderly" the rules of DW, which were intentionally a bit chaotic or specific.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9664177, member: 18"] I mean, you mention Shadowrun but that's a really good supporting example for me! Specifically Shadowrun was like, continuous though 1E to 3E, with a clear effort to maintain the same tone, the same game focus, the same basic way of operating the rules and so on, and then it got licenced (sold?) to Fantasy Productions, a completely different set of people with different ideas, who made an absolute mess of things, and absolutely I think almost any Shadowrun or even non-hater would say 4E Shadowrun was a clear-cut case of "look at how they massacred my boy"! D&D isn't exactly a bad example either - 1-3.5E, they're basically trying to do the same thing, but 4E, much as I loved 4E, wanted to do something a bit different - not as different as is being proposed here, I'd suggest but different enough that it was off-putting to like, 50% of extant D&D players. And when WotC decided to go in the opposite direction, and make a game that was much broader than 4E, and much more oriented towards a broad focus rather than a narrow focus, that was tremendously successful (albeit for complex reasons), where 4E had not been. For a lot of people, 4E did "massacre their boy", and I suspect that'll be even more true for DW2, especially they keep this confused-ass design up! Like pick a lane, for god's sake! They're saying they want Critical Role/Guardians of the Galaxy, but so far the rules they're writing are for like, something a lot more nebbish and grounded than that! It actually reminds me of 3E in a weird way. Like they're trying too hard to "rationalize" and "make sensible and orderly" the rules of DW, which were intentionally a bit chaotic or specific. [/QUOTE]
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