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Dungeon World Gets New Owners, Second Edition Planned
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<blockquote data-quote="Ruin Explorer" data-source="post: 9665277" data-attributes="member: 18"><p>Oh I believe but in that context I know more people IRL/quasi-IRL who swear by 4E D&D than any other edition of D&D, but like, I'm an outlier, I can tell that.</p><p></p><p>I do recall at the time there was a pretty intense hard core of posters who swore 4E SR was the best SR, a natural continuation and so on, but there were also an awful lot of people, I suspect a larger number, for whom it was kind of "the end of Shadowrun" (and obviously 5E and 6E have singularly failed to resurrect it). I think a lot of 4E's problem was that it was the first edition where Shadowrun's future was very obviously going to be a retrofuture, and instead of embracing that (as Cyberpunk 2077 and RED later did), 4E fought hard against that. It wasn't a nonsensical decision, but I do think it was the wrong decision, with hindsight, and actually had perhaps the opposite to the intended effect, in that it made Shadowrun seem less relevant and accessible, not more.</p><p></p><p>Back on DW2, Daggerheart is very interesting, because it does basically everything DW2 has said it's going to do in broad sweep terms, and whilst it's not technically PtbA, it absolutely uses a ton of PtbA terms and approaches, and honestly exemplifies the "fantasy superheroes doing action-movie set pieces with a strong focus on thespianism" in a D&D-ish context better than I suspect DW2 will be able to.</p><p></p><p>I was definitely not anticipating how DW-like Daggerheart was going to turn out to be. Earlier takes seemed to suggest something much more D&D-like.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9665277, member: 18"] Oh I believe but in that context I know more people IRL/quasi-IRL who swear by 4E D&D than any other edition of D&D, but like, I'm an outlier, I can tell that. I do recall at the time there was a pretty intense hard core of posters who swore 4E SR was the best SR, a natural continuation and so on, but there were also an awful lot of people, I suspect a larger number, for whom it was kind of "the end of Shadowrun" (and obviously 5E and 6E have singularly failed to resurrect it). I think a lot of 4E's problem was that it was the first edition where Shadowrun's future was very obviously going to be a retrofuture, and instead of embracing that (as Cyberpunk 2077 and RED later did), 4E fought hard against that. It wasn't a nonsensical decision, but I do think it was the wrong decision, with hindsight, and actually had perhaps the opposite to the intended effect, in that it made Shadowrun seem less relevant and accessible, not more. Back on DW2, Daggerheart is very interesting, because it does basically everything DW2 has said it's going to do in broad sweep terms, and whilst it's not technically PtbA, it absolutely uses a ton of PtbA terms and approaches, and honestly exemplifies the "fantasy superheroes doing action-movie set pieces with a strong focus on thespianism" in a D&D-ish context better than I suspect DW2 will be able to. I was definitely not anticipating how DW-like Daggerheart was going to turn out to be. Earlier takes seemed to suggest something much more D&D-like. [/QUOTE]
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