Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dungeon World Meets Blades in the Dark
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 8251701" data-attributes="member: 6696971"><p>That all looks really good and much of that are things percolating in my head.</p><p></p><p>Quick things briefly to fire off because I’m time limited.</p><p></p><p>* I'm envisioning a Supplies box part of Loadout like the below:</p><p></p><p><strong>SUPPLIES </strong>(2 Load for 3 Boxes) - Enables 1 * Downtime Activity during Make Camp Phase.</p><p></p><p>Bringing supplies almost ensures a character is going to be at Medium Load. This really incentivizes (a) Company Advancements/Claims that increase Load for PCs, (b) having a Porter Cohort as part of the Company, (c) spending Downtime in Town to Acquire an Asset when you go on an Adventure (Donkey/Wagon and Wagoneer), (d) individual PC abilities that increase Load (and synergy with Heavies).</p><p></p><p>* The Town Phase will feature all of the typical Blades Downtime Activities. For Make Camp, I'm (preliminary) envisioning:</p><p></p><p><strong>Recover: </strong>As per Blades, 4 Tick Longterm Project Clock to reduce each instance of Harm on your sheet by 1 (1 goes to 0, 2 goes to 1, 3 goes to 2). A Healer PC or Cohort would amplify this.</p><p></p><p><strong>Fortify</strong>: Whatever your discipline (whether its praying to your deity, attuning to the natural world, meditating through ritualized exercise, etc), bolster your mind, body, or spirit for the coming day. Make your Action Roll to gain 1 Special Armor (to resist a Complication your Action Roll is under).</p><p></p><p>6 = 1 box against any Complication, regardless of Position.</p><p>4-5 = 1 box against a Risky/Controlled Complication under your Action Roll.</p><p>1-3 = 1 box against a Controlled Complication under your Action Roll.</p><p></p><p><strong>Downtime Project</strong>: Begin a downtime project clock and make a move to tick it or make a move to tick an existing clock.</p><p></p><p><strong>Fabricate/Forage/Salvage</strong>: So long as you have the raw materials, the tools on hand, and the capability, describe what you're doing (hunting/gathering, fletching, cooking, magically concocting/fabricating, etc) and roll Hunt, Discern, Illuminate, Tinker, or Attune (whichever applies):</p><p></p><p>6 = 2 Ammo or 2 Rations or 1 Adventuring Gear</p><p>4-5 = 1 Ammo or 1 Rations</p><p>1-3 = You come up empty handed</p><p></p><p><strong>Prepare Spells: </strong>Roll Attune and prepare your Cantrips/Rotes and Spells equal to:</p><p></p><p>6 = Your Tier +2.</p><p>4-5 = Your Tier +1.</p><p>1-3 = Your Tier.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8251701, member: 6696971"] That all looks really good and much of that are things percolating in my head. Quick things briefly to fire off because I’m time limited. * I'm envisioning a Supplies box part of Loadout like the below: [B]SUPPLIES [/B](2 Load for 3 Boxes) - Enables 1 * Downtime Activity during Make Camp Phase. Bringing supplies almost ensures a character is going to be at Medium Load. This really incentivizes (a) Company Advancements/Claims that increase Load for PCs, (b) having a Porter Cohort as part of the Company, (c) spending Downtime in Town to Acquire an Asset when you go on an Adventure (Donkey/Wagon and Wagoneer), (d) individual PC abilities that increase Load (and synergy with Heavies). * The Town Phase will feature all of the typical Blades Downtime Activities. For Make Camp, I'm (preliminary) envisioning: [B]Recover: [/B]As per Blades, 4 Tick Longterm Project Clock to reduce each instance of Harm on your sheet by 1 (1 goes to 0, 2 goes to 1, 3 goes to 2). A Healer PC or Cohort would amplify this. [B]Fortify[/B]: Whatever your discipline (whether its praying to your deity, attuning to the natural world, meditating through ritualized exercise, etc), bolster your mind, body, or spirit for the coming day. Make your Action Roll to gain 1 Special Armor (to resist a Complication your Action Roll is under). 6 = 1 box against any Complication, regardless of Position. 4-5 = 1 box against a Risky/Controlled Complication under your Action Roll. 1-3 = 1 box against a Controlled Complication under your Action Roll. [B]Downtime Project[/B]: Begin a downtime project clock and make a move to tick it or make a move to tick an existing clock. [B]Fabricate/Forage/Salvage[/B]: So long as you have the raw materials, the tools on hand, and the capability, describe what you're doing (hunting/gathering, fletching, cooking, magically concocting/fabricating, etc) and roll Hunt, Discern, Illuminate, Tinker, or Attune (whichever applies): 6 = 2 Ammo or 2 Rations or 1 Adventuring Gear 4-5 = 1 Ammo or 1 Rations 1-3 = You come up empty handed [B]Prepare Spells: [/B]Roll Attune and prepare your Cantrips/Rotes and Spells equal to: 6 = Your Tier +2. 4-5 = Your Tier +1. 1-3 = Your Tier. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dungeon World Meets Blades in the Dark
Top