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Dungeon World Meets Blades in the Dark
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<blockquote data-quote="Manbearcat" data-source="post: 8251931" data-attributes="member: 6696971"><p>I'm curious about your surprise. Do you mean why I'm (at least presently) leaning toward cribbing AW and Blades Harm and Recovery model whole hog vs going with DW's HP model (or some other derivation)?</p><p></p><p>If you're interested in my thinking on that, it goes like this:</p><p></p><p>* The Harm model is more visceral. </p><p></p><p>* The Harm model + Resistance (Saving Throws) mechanics + Armor Boxes (be it Class Features or Gear Features) + Downtime Activities creates very compelling, layered, decision-points and tactical/strategic overhead.</p><p></p><p>* Healers (Clerics, Paladins et al) deploying Cure x, y, z Wounds or Lay On Hands (and the like) easily interfaces well with the Harm model. Its just getting the balance right. </p><p></p><p>That is where I'm at on it!</p><p></p><p></p><p></p><p>And you shall. And while I very much appreciate the kind offer, this isn't something I'm looking to publish (but if I was and I was looking for the type of help you're citing, you're certainly one I would go to given your talent!). I'm merely looking for a highly functional hack (with the conceptual framework I have above in mind) that will do what I'm wanting. If others are inclined to play it, they can have at it!</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8251931, member: 6696971"] I'm curious about your surprise. Do you mean why I'm (at least presently) leaning toward cribbing AW and Blades Harm and Recovery model whole hog vs going with DW's HP model (or some other derivation)? If you're interested in my thinking on that, it goes like this: * The Harm model is more visceral. * The Harm model + Resistance (Saving Throws) mechanics + Armor Boxes (be it Class Features or Gear Features) + Downtime Activities creates very compelling, layered, decision-points and tactical/strategic overhead. * Healers (Clerics, Paladins et al) deploying Cure x, y, z Wounds or Lay On Hands (and the like) easily interfaces well with the Harm model. Its just getting the balance right. That is where I'm at on it! And you shall. And while I very much appreciate the kind offer, this isn't something I'm looking to publish (but if I was and I was looking for the type of help you're citing, you're certainly one I would go to given your talent!). I'm merely looking for a highly functional hack (with the conceptual framework I have above in mind) that will do what I'm wanting. If others are inclined to play it, they can have at it! [/QUOTE]
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