Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dungeon World Meets Blades in the Dark
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 8253573" data-attributes="member: 6696971"><p>1) My initial question on this is "are the Company types more indexed to Playbook/class than in Blades?"</p><p></p><p>Assassins - Hound</p><p>Bravos - Cutter</p><p>Cult - Whisper</p><p>Hawkers - Leech</p><p>Shadows - Lurk</p><p>Social - Slide, Spider</p><p></p><p>Really on Smugglers doesn't index directly to a playbook.</p><p></p><p>2) Going the Dungeon World model where PBs aren't duplicated. So a few things on your thoughts:</p><p></p><p>* My experience with running Blades is that I've never run a game where I've had the same Playblook played by two players so I'm not clear on what work "in the second case I think you could lose the Company idea entirely and base that part on playbook stuff (i.e. reflecting the playbooks in the group)" is doing. Its always been that way.</p><p></p><p>* The play I'm envisioning (as a result of the game) wouldn't "pretty strictly index to exploration." Its not clear to me what you're seeing from the above that derives this inference. No Dungeon World game I've ever run indexes to exploration (as in "set out and see what is out there") and the only Adventure listed above that is similar is <strong>Range</strong>. Outside of that, the play loop is basically just like Blades but with Dungeon World tropes/aesthetic subbed in and Journey mechanics.</p><p></p><p>Could you elaborate on what is making you feel the game would "pretty strictly index to exploration?"</p><p></p><p>* I already put above how I feel that the redundancy you're mentioning above is already present in Blades. But to go a bit further:</p><p></p><p>- Losing the Company (Crew analog) aspect fundamentally changes the enterprise and the play experience. Since both of those are fundamental to what I'm looking to do here, that's not so much an option!</p><p></p><p>- Just like in Blades, there is nothing stopping a group of Smugglers from taking an Assassination or Social score (my games have never featured anything resembling heterogeneity when it comes to Crew archetype > Score archetype...our game should be a pretty strong anecdote for that!), there would similarly be nothing stopping a Companion of Wardens from doing Adventures in Town that aren't Range or Escort or Slay (et al). </p><p></p><p>- Finally, just like in Blades, the Companion Advancements would have general purpose Advancements that help the Company, but also specific-purpose Advancements that enable/amplify their specific portfolio (eg something like a Temple/Hospitaler to Recover or a Minstrel Cohort for Knights of a Faith).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8253573, member: 6696971"] 1) My initial question on this is "are the Company types more indexed to Playbook/class than in Blades?" Assassins - Hound Bravos - Cutter Cult - Whisper Hawkers - Leech Shadows - Lurk Social - Slide, Spider Really on Smugglers doesn't index directly to a playbook. 2) Going the Dungeon World model where PBs aren't duplicated. So a few things on your thoughts: * My experience with running Blades is that I've never run a game where I've had the same Playblook played by two players so I'm not clear on what work "in the second case I think you could lose the Company idea entirely and base that part on playbook stuff (i.e. reflecting the playbooks in the group)" is doing. Its always been that way. * The play I'm envisioning (as a result of the game) wouldn't "pretty strictly index to exploration." Its not clear to me what you're seeing from the above that derives this inference. No Dungeon World game I've ever run indexes to exploration (as in "set out and see what is out there") and the only Adventure listed above that is similar is [B]Range[/B]. Outside of that, the play loop is basically just like Blades but with Dungeon World tropes/aesthetic subbed in and Journey mechanics. Could you elaborate on what is making you feel the game would "pretty strictly index to exploration?" * I already put above how I feel that the redundancy you're mentioning above is already present in Blades. But to go a bit further: - Losing the Company (Crew analog) aspect fundamentally changes the enterprise and the play experience. Since both of those are fundamental to what I'm looking to do here, that's not so much an option! - Just like in Blades, there is nothing stopping a group of Smugglers from taking an Assassination or Social score (my games have never featured anything resembling heterogeneity when it comes to Crew archetype > Score archetype...our game should be a pretty strong anecdote for that!), there would similarly be nothing stopping a Companion of Wardens from doing Adventures in Town that aren't Range or Escort or Slay (et al). - Finally, just like in Blades, the Companion Advancements would have general purpose Advancements that help the Company, but also specific-purpose Advancements that enable/amplify their specific portfolio (eg something like a Temple/Hospitaler to Recover or a Minstrel Cohort for Knights of a Faith). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dungeon World Meets Blades in the Dark
Top